ccovell wrote:
"SFX are an integral part of the game experience / sound code; let's preserve them too" sort of argument.
If your goal is to use sounds from the original game for another purpose, for example for inseritng them in a Youtube video, then I agree. However when the goal is to actually listen to game music, there's nothing more annoying as sound effects being included in the set. Exept if those are part of the music - but NSFs with 100+ "songs", most of them being sound effects of 3 frame long, are ridiculous and extremely annoying when the goal is to just listen to the music.
Quote:
The most complete NSF archive you can find is located over here:
http://mrnorbert1994.uw.hu/Great. Shame that you are in the wrong camp regarding to SFXs. What's the point of having US/JAP/PAL rips when the music is the same ? (I don't mean it in cases where the music is different such as Castlevania games). That's even more worthless than having sound effects.
Battletoads & Double Dragon have the same crap as the rip I already had - half of the songs are garbage with tracks playing at wrong tempo (and often at different wrong tempoes). It's great you were able to fix Stage 3's music (triangle's not being time shifted more and more as the time passes) - if Stage 2's who has the same problem would also be fixed that'd be great. I can't believe Rare released the game with such a blatant bug in it, especially given how polished their games are otherwise.