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List of NES and Famicom games that use raw PCM (7-bit, etc)
http://forums.nesdev.com/viewtopic.php?f=6&t=16117
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Author:  rainwarrior [ Sat Aug 05, 2017 9:31 pm ]
Post subject:  Re: List of NES and Famicom games that use raw PCM (7-bit, e

bucky o'hare wrote:
Adventures of Bayou Billy and Blades of Steel do use raw PCM for their title screen speech.

Are there multiple versions of Bayou Billy...? Or is there some way to trigger a speech sound on the title screen? The sound test mode doesn't appear to have any PCM samples, though it has several DPCM ones.

Blades of Steel uses PCM for other stuff too like "face off". Kinda depends on whether it's a sound that can interrupt gameplay or not. (Kind of unusual as a game that uses both!)

Author:  bucky o'hare [ Sat Aug 05, 2017 9:36 pm ]
Post subject:  Re: List of NES and Famicom games that use raw PCM (7-bit, e

Ah, The Bayou Billy one triggers after pressing start to start the game. So technically after the title screen in that case.
I missed the other examples from Blades of Steel, I probably only checked "get the pass" and assumed the rest were going to be DPCM as well. Good find.

Author:  bucky o'hare [ Sat Aug 05, 2017 9:38 pm ]
Post subject:  Re: List of NES and Famicom games that use raw PCM (7-bit, e

MrNorbert1994 wrote:
I thought Jurassic Park's samples are all generic DPCM.

It turns out there is a PCM sample for the T-Rex roaring in the intro/ title sequence. Not sure if there's other examples yet but in the music and most SFX the samples do seem to be regular DPCM.

Author:  rainwarrior [ Sat Aug 05, 2017 9:39 pm ]
Post subject:  Re: List of NES and Famicom games that use raw PCM (7-bit, e

bucky o'hare wrote:
Ah, The Bayou Billy one triggers after pressing start to start the game. So technically after the title screen in that case.

Ah, thanks. I don't know how I managed to miss that ha ha.

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