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PostPosted: Fri Jul 14, 2017 3:53 am 
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Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 659
Location: Gothenburg, Sweden
Yeah, every piece i do is meant to be either directly applied or easily converted to work with some BGM engine or another. I find it hard to motivate myself if it wouldn't be applicable.

I don't think any of the common engine (famitone, pently) supports the fine-tune effect i'm using here, but it's easy to work around. Digression:
I do see *some *value in that effect as it allows me to detune/chorus independently from using an instrument vibrato (making multiple vibrati instruments just with varying detunes would be size ineffective), but since vibrati tends to kick in after a while, i could in this case get away with non-vibrating detuned instruments for the short notes + gain finer control over when the detune kicks in. But it for the sake of the example file, having just one instrument for each legato/nonlegato mode was clearer.


One thing i find very convenient/useful is being able to gliss x seminotes up/down over n time, but that can also be worked around, albeit uncomfortably/a bit backwards; sometime size ineffectively.

Hi-pitch would be useful if you want percussion and/or percussive attacks on tonal notes.

What common engines support the note off MML command? It could be used for a lot more than "just" simple releases

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