FrankenGraphics wrote:
Still can't hurt to study what makes an instrument.
Yeah, but analyzing how real world instruments are used, that's the task of my composer anyway. I can only provide her with examples of what I'd like to have.
I myself am not very deep in the technical aspects. I only know what I like and what I don't like.
Jayden Garrison wrote:
Fisher wrote:
I suggest you to don't limit yourself and your composer to use 8-bit music only as inspiration.
Sure, but I need to show her what's doable on the NES. While she is capable of using FamiTracker and her first song sounds pretty neat, I assume she can still learn a lot about the techniques. So, a few songs that are done with the same limitation that she faces here will probably help. Otherwise, I could just send her the sound of "Adventures of Mana" or "Final Fantasy - Mystic Quest" and be done with it. I will probably do this as well, but for this, I don't need help. For NES games, however, I do need help to find suitable tracks.
Fisher wrote:
Good look with your new project!
Hope to see some teaser soon!
Thanks.
Any kind of teaser will probably take a while, though.
In the moment, I'm working on the engine with mere placeholder graphics. In the meantime, we do the story, the scripts and soon the sprites. Then we have to create the maps. So, there's still a lot to do. This is not just some small-scale arcade-like game like "City Trouble".
Sumez wrote:
A few random suggestions that I think haven't been mentioned (otherwise I missed them)
Thanks.
"Sword Master" is quite neat for the most part.
"Little Nemo" really fits better into a quick side-scroller, not so much into the classic open world fantasy game.
However, "Willow" is exactly the kind of music that I don't like for my game. For example this:
www.youtube.com/watch?v=uhJDkt3HUK0&t=7sThat's the kind of penetrating that I'm talking about.