nesdev.com
http://forums.nesdev.com/

OneBus games with dual APU music
http://forums.nesdev.com/viewtopic.php?f=6&t=16854
Page 1 of 1

Author:  NewRisingSun [ Sat Dec 23, 2017 6:34 am ]
Post subject:  OneBus games with dual APU music

A surprisingly small number of OneBus games make use of that system's second APU. Most of them are WXN releases of Nice Code Software games with a single short song per game. Since the VGM format is so far the only chiptune music format to support two NES APUs (NSF only partially if you count the MMC5's two additional square wave channels), and since VGM ripping is less time-consuming than NSF ripping, I am using that format for what little there is of two-APU game music for now.

Attachments:
OneBusTwoAPU.7z [16.92 KiB]
Downloaded 42 times

Author:  B00daW [ Sat Dec 23, 2017 9:23 pm ]
Post subject:  Re: OneBus games with dual APU music

tepples, with your mad music skills, help decipher all of those pop music melodies in this archive!

Author:  tepples [ Sat Dec 23, 2017 10:03 pm ]
Post subject:  Re: OneBus games with dual APU music

(clones and compiles VGMPlay)

Among the 14 tracks, I couldn't find any that sounded familiar to me. "Danger Zone", in particular, has nothing to do with Kenny Loggins. But one thing I did notice was the simplistic sound design. The expansion audio is just wasted.

Author:  B00daW [ Sun Dec 24, 2017 9:21 am ]
Post subject:  Re: OneBus games with dual APU music

My senses tingle with a bunch of them; especially that multicart one.

Author:  TJthewizard2002 [ Sun Dec 24, 2017 10:31 am ]
Post subject:  Re: OneBus games with dual APU music

Helli-Mission uses music from Lemmings (Tim 2).
Magical Kitchen sounds similar to "Hot Hot Hot" by Buster Poindexter.
100-in-1 uses music from one of the educational computer games on the NES, i'll have to check which one is it. It's probably based on a public domain song.

Author:  NewRisingSun [ Sun Dec 24, 2017 2:48 pm ]
Post subject:  Re: OneBus games with dual APU music

As for the sound design, what bothers me most is the severe waveform clash in most of these songs.

Author:  NewRisingSun [ Mon Jan 01, 2018 4:25 pm ]
Post subject:  Re: OneBus games with dual APU music

Here are two more that I previously forgot. I am sure you have wondered what it would sound like if Hummer Team ever got to use a second sound chip... ;)

Attachments:
MoreOneBus.7z [9.5 KiB]
Downloaded 20 times

Author:  na_th_an [ Thu Jan 04, 2018 1:32 pm ]
Post subject:  Re: OneBus games with dual APU music

All I have to say is that one of my cheapo chinese portable one bus systems has plenty of games which actually show more colors and stuff and all the music is DREADFUL.

Author:  lidnariq [ Thu Jan 04, 2018 1:33 pm ]
Post subject:  Re: OneBus games with dual APU music

It'd be nice to hear what someone who actually could actually write music would do with the extra triangle and noise channels relative to (2A03+MMC5). Oh well.

Author:  tepples [ Thu Jan 04, 2018 1:40 pm ]
Post subject:  Re: OneBus games with dual APU music

Dunno about noise, but you can simulate the extra triangle channel with one Namco 163 channel with the constant 32-step triangle waveform.

If anyone here is a BotBr, perhaps this can be solved with an nsfplus format one-hour battle, with the bitpack including "2A03 + MMC5 + one N163 triangle" plus some theme.

Page 1 of 1 All times are UTC - 7 hours
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/