Getting the best-sounding samples

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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cdigi
Posts: 4
Joined: Fri Apr 27, 2018 11:43 am

Re: Getting the best-sounding samples

Post by cdigi » Sat Apr 28, 2018 10:47 am

gunshotsamplechange1.jpg
I opened the gunshot mp3 file in Audacity and used a graphic equalizer in the Effect section to raise the frequencies above 400 and decrease the frequencies below 400 with the 400 band in the middle. I also deleted the lead and did a very short fade in in the Effect section to remove any clip and also a fade out on the end fourth of the sample. The original sample had some low mid frequencies so this processing should remove some of that and amplify the higher end to cut through the sound mix a little.
gunshotchange1.bin
(1.41 KiB) Downloaded 198 times
The new sample is not much different from the original after importing into Famitracker. They both sound good in their own way to me.
gunshotsampleandnoise.jpg
gunshotsampleandnoise.jpg (22.44 KiB) Viewed 3303 times
I think to get that high end burst you should layer the sample with noise if you can. Here, I added high noise for the initial attack 8-#. Then, mid high for pop 5-#. The tail is low for the fade 4-# & 2-#.

I tinkered a little with the clip sound but it didn't affect it much. Thanks for uploading the sounds.

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