famitracker

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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lapalourde75
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famitracker

Post by lapalourde75 »

Bonjour à tous

est ce que quelqu un pourrai expliquer comment on integre une musique creee avec famitracker
dans un fichier asm
il ne fait que 25KO DONC 3 BANK
16+8CHR

a savoir que pour le moment je n arrive a produire qu une note ou la meme note cadencee

merci
Thierry
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nesrocks
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Re: famitracker

Post by nesrocks »

Please edit the thread's title to indicate it is in french, or post in the international forum. viewforum.php?f=19
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dougeff
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Re: famitracker

Post by dougeff »

Are you making a game?
Faites-vous un jeu?

If yes, perhaps you should try one of these...
Si oui, vous devriez peut-être essayer l'un de ces ...

viewtopic.php?f=6&t=17812

*Google translate
nesdoug.com -- blog/tutorial on programming for the NES
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Broke Studio
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Re: famitracker

Post by Broke Studio »

Bonjour Thierry,

si tu écris en Français, utilise plutôt le forum International prévu pour ça (lien indiqué par nesrocks plus haut).

Pour répondre à ta question ça dépend de ce que tu veux faire.
Si tu veux juste une ROM avec la musique tu peux exporter directement au format NSF ou même au format NES avec famitracker (File -> Create NSF ... et tu choisis le type de fichier).

Si tu veux intégrer ta musique dans une ROM que tu es en train de créer, tu peux utiliser le driver audio de famitracker (http://famitracker.com/downloads.php => NSF driver source).
Je ne l'ai en revanche jamais utilisé avec un morceau réparti sur plusieurs banks. Je ne pourrais donc pas t'aider sur ce point là.

Bon courage !
My first game : Twin Dragons available at Broke Studio.
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rainwarrior
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Re: famitracker

Post by rainwarrior »

Unfortunately Famitracker does not do arbitrary banking, it can only use 4k NSF banks. I don't think you can make it do otherwise without significant modification to its exporter and driver.

There is Mapper 31 which has NSF style banks, but it might not be appropriate to switch to this.

An easier solution might be to break your song into multiple smaller songs. If each piece fits into 16k you can play the next one immediately when the first one finishes, without interruption.
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Broke Studio
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Re: famitracker

Post by Broke Studio »

rainwarrior wrote: An easier solution might be to break your song into multiple smaller songs. If each piece fits into 16k you can play the next one immediately when the first one finishes, without interruption.
Yeah I think that could be the best option without modification of the driver.
My first game : Twin Dragons available at Broke Studio.
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