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PostPosted: Thu Feb 28, 2019 1:38 am 
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Joined: Tue May 06, 2014 1:50 pm
Posts: 644
Location: Szeged, Hungary
Track 13 (sewers / dungeons) seems to cut out and do all kinds of weird stuff with the pulse and triangle channels.
I checked ingame as well, and it seems to be apparent there as well (so it's not because bad rip).
I tried to fussle with the sequence data (changing values), but it didn't seemed to do anything good to it.
Then I listened how things are in the PAL version, and it sounds like if they fixed this issue there.

Then I realized that the sequence data seems to be completely reprogrammed between versions. :/
So alas... anybody would be kind enough to help me with this issue?


Attachments:
Robin Hood - Prince Of Thieves (PAL) (1992 - Mindscape International Inc.) (SFX).nsf [12.56 KiB]
Downloaded 23 times
Robin Hood - Prince Of Thieves (NTSC) (1991 - Virgin Interactive) (SFX) (NES - Dendy).nsf [12.78 KiB]
Downloaded 25 times

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