Mega Man 3 Music Editing

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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Pineappleguy03
Posts: 1
Joined: Tue Jun 04, 2019 2:37 pm

Mega Man 3 Music Editing

Post by Pineappleguy03 » Tue Jun 04, 2019 2:41 pm

Hello I am new to this whole rom hacking thing but I always wanted to make my own music. I tried for almost 3 hours and I had no luck, could someone teach me or help me make some songs for mega man 3? They wouldn't be custom but songs from different existing nes games like Castlevania 3, Mario bros, Contra, Etc.

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za909
Posts: 193
Joined: Fri Jan 24, 2014 9:05 am
Location: Hungary

Re: Mega Man 3 Music Editing

Post by za909 » Mon Jun 10, 2019 8:03 am

This forum is not really geared towards ROM hacking, but you might find this useful.

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tokumaru
Posts: 11440
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: Mega Man 3 Music Editing

Post by tokumaru » Tue Jun 11, 2019 7:43 am

It's important to note that each NES have uses a different music engine, so porting music from one game to another isn't as simple as it sounds. As I see it, your options are:

1- Study the target game's music engine thoroughly and rewrite the songs for this engine manually. Not all features are available in all engines, so the songs may end up sounding differently;

2- Expand the size of the target ROM (may require a mapper hack if the current mapper's capacity is already maxed out) to include multiple playback engines, ported from other games. Managing the RAM requirements of multiple music engines and handling sound effects would be quite a challenge, even for experienced programmers.

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