FamiStudio 2.0.0 Released!

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Thecoolestnerdguy
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Re: FamiStudio 2.0.0 Released!

Post by Thecoolestnerdguy » Tue Sep 15, 2020 7:04 am

Hi! I don't know if this would be the right place to post it, but I figured I'd try it.
I've been trying to get FamiStudio to run on my Linux machine but to no avail. This is what I get:

Code: Select all

Unhandled Exception:
System.DllNotFoundException: NesSndEmu.so assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) FamiStudio.NesApu.Init(int,int,int,int,FamiStudio.NesApu/DmcReadDelegate)
  at FamiStudio.NesApu.InitAndReset (System.Int32 apuIdx, System.Int32 sampleRate, System.Boolean pal, System.Int32 expansion, System.Int32 numExpansionChannels, FamiStudio.NesApu+DmcReadDelegate dmcCallback) [0x00000] in <fc74cbcb6ffd4eac8251e00f79da87d2>:0 
  at FamiStudio.InstrumentPlayer.PlayerThread (System.Object o) [0x00023] in <fc74cbcb6ffd4eac8251e00f79da87d2>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00025] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ThreadHelper.ThreadStart (System.Object obj) [0x0000f] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: NesSndEmu.so assembly:<unknown assembly> type:<unknown type> member:(null)
  at (wrapper managed-to-native) FamiStudio.NesApu.Init(int,int,int,int,FamiStudio.NesApu/DmcReadDelegate)
  at FamiStudio.NesApu.InitAndReset (System.Int32 apuIdx, System.Int32 sampleRate, System.Boolean pal, System.Int32 expansion, System.Int32 numExpansionChannels, FamiStudio.NesApu+DmcReadDelegate dmcCallback) [0x00000] in <fc74cbcb6ffd4eac8251e00f79da87d2>:0 
  at FamiStudio.InstrumentPlayer.PlayerThread (System.Object o) [0x00023] in <fc74cbcb6ffd4eac8251e00f79da87d2>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00025] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
  at System.Threading.ThreadHelper.ThreadStart (System.Object obj) [0x0000f] in <a17fa1457c5d44f2885ac746c1764ea5>:0 
I'm running on Ubuntu Mate 18.04, with mono-complete 6.10.0.104 and the version of gtk-sharp2 I have is 2.12.45, if that helps.

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