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PostPosted: Sun Feb 17, 2008 8:30 pm 
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Joined: Thu Jun 29, 2006 7:44 pm
Posts: 524
Location: lolz!
My idea is to play them like virtuaNES does with the exact style with the keyboard and everything. And about the expansions well don't display them but instead display track/track and the controls are simple A=advance track, B=previous track<=disable triangle, >=disable PCM, UP=disable wave 1, Down=disable wave 2, Start=Start/pause, Select=disable noise, and reset brings you to the NSF menu while power brings you to the main menu. There are no volume nor speed controllers as of yet.


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PostPosted: Mon Feb 18, 2008 6:08 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19233
Location: NE Indiana, USA (NTSC)
In order to disable channels or run visualization when playing NSF directly on 2A03 hardware, the program would have to patch all writes to $4000-$4017 with calls to vis code in the player. Speed control would probably be easier.


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PostPosted: Mon Feb 18, 2008 8:13 am 
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Joined: Thu Jun 29, 2006 7:44 pm
Posts: 524
Location: lolz!
It's still possible to do these things right?


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