It is currently Mon Dec 11, 2017 5:59 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Sat Sep 22, 2012 12:51 pm 
Offline
User avatar

Joined: Sun Nov 09, 2008 9:18 pm
Posts: 1013
Location: Pennsylvania, USA
Maybe this well help a couple of people out there looking for a fairly low-effort way to get music into your games. If there's good response to this I'll go into more detail about how to use sound effects with this engine (also easy, but wanted to constrain the scope of this video)

Easy way to get music into your game with SoundEngine


Last edited by GradualGames on Sat Sep 22, 2012 1:14 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sat Sep 22, 2012 12:56 pm 
Offline

Joined: Wed Feb 17, 2010 5:42 pm
Posts: 359
Location: Denine's Devil Mansion
It says "This video is private".
I can't watch it.


Top
 Profile  
 
PostPosted: Sat Sep 22, 2012 1:14 pm 
Offline
User avatar

Joined: Sun Nov 09, 2008 9:18 pm
Posts: 1013
Location: Pennsylvania, USA
Fixed.


Top
 Profile  
 
PostPosted: Sat Sep 22, 2012 2:00 pm 
Offline

Joined: Wed Feb 17, 2010 5:42 pm
Posts: 359
Location: Denine's Devil Mansion
The sound quality of video is poor, and I'm not a native english speaker- I hardly can understand what are you saying.
Video description don't help either. There's no readme in archive.
Does it support any expansion chips?(VRC6\7? MMC5?) Does it have Sound Effects support?
But I take a look. And I'm not sure how diffferent it is from Famitracker engine.
But it is nice to have a template for ASM6 with built in engine.


Top
 Profile  
 
PostPosted: Sat Sep 22, 2012 3:29 pm 
Offline
User avatar

Joined: Sun Nov 09, 2008 9:18 pm
Posts: 1013
Location: Pennsylvania, USA
It's a simple sound engine. Only square, triangle and noise are supported. Sound effects are supported thru playing "mini songs" that temporarily overwrite the current state of the four channels. My target group of users are people who want simplicity or who are looking for an easy solution and don't want to tinker with it too much.


Top
 Profile  
 
PostPosted: Sat Sep 22, 2012 6:44 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19331
Location: NE Indiana, USA (NTSC)
Denine wrote:
The sound quality of video is poor, and I'm not a native english speaker- I hardly can understand what are you saying.

I agree. It'd be easier for all of us if GradualGames would make and upload a subtitle file.


Top
 Profile  
 
PostPosted: Sun Sep 23, 2012 3:38 am 
Offline

Joined: Sat Jan 23, 2010 11:41 pm
Posts: 1161
Nice to see yet another solution for sound.

I think we need a forum topic or a wiki page that would list all available solutions with their characteristics, so people would have opportunity to learn what is available and what is suitable for their needs.


Top
 Profile  
 
PostPosted: Mon Oct 29, 2012 3:21 pm 
Offline
User avatar

Joined: Wed Oct 15, 2008 11:50 am
Posts: 939
Shiru wrote:
Nice to see yet another solution for sound.

I think we need a forum topic or a wiki page that would list all available solutions with their characteristics, so people would have opportunity to learn what is available and what is suitable for their needs.


I second this. I am shopping for a sound engine for my project right now. I'd like to be able to compose in FamiTracker, but it's not nessecary. I mainly need a sound engine that's light on the cycles. I don't need complicated stuff like the effects, just volume and duty cycle control.

It'd be fairly easy to make my own from those requirements, but in order to use FamiTracker to compose I'd need to go to FT Dev School :D

When I have some more time I'm going to look closely at this solution and see if it suits my needs. Maybe I can just comment out some of the stuff I don't need.


Top
 Profile  
 
PostPosted: Mon Oct 29, 2012 3:47 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19331
Location: NE Indiana, USA (NTSC)
qbradq wrote:
I'd like to be able to compose in FamiTracker, but it's not nessecary. I mainly need a sound engine that's light on the cycles. I don't need complicated stuff like the effects, just volume and duty cycle control.

Shiru's FamiTone might help. It doesn't support all FamiTracker effects, nor does it support duty envelopes, just a constant duty for each instrument.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: Bing [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group