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 Post subject: NSFplay wave data
PostPosted: Fri Mar 01, 2013 9:31 am 
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Joined: Tue Feb 13, 2007 9:02 pm
Posts: 147
Location: Richmond, VA
I suppose this is directed to rainwarrior, but maybe someone else has a solution.

I've had a lot of fun poking around with custom FDS waveforms in FamiTracker the past few days and trawling through FDS .nsfs to see how Fami composers used them in the 80s. NSFplay has a great track information view that lists out wave data, but I have to stretch the column beyond the bounds of the window and scroll back and forth to view the data. Even then, there's no way to copy the values besides hand-transcribing. Is there any easier way to log (or copy) the wave data?


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 Post subject: Re: NSFplay wave data
PostPosted: Fri Mar 01, 2013 11:43 am 
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Location: Canada
Yes, there's a very easy way: http://rainwarrior.ca/projects/nes/nsfimport.html


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 Post subject: Re: NSFplay wave data
PostPosted: Fri Mar 01, 2013 2:18 pm 
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Location: Richmond, VA
Brilliant, thanks! Obviously missed that when I was on your site before...


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 Post subject: Re: NSFplay wave data
PostPosted: Fri Mar 01, 2013 2:44 pm 
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This kind of logging will eventually be part of NSFPlay, but I haven't gotten to it yet.


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 Post subject: Re: NSFplay wave data
PostPosted: Fri Mar 01, 2013 4:42 pm 
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Joined: Sun Mar 19, 2006 9:44 pm
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Location: Japan
It's not exactly the same as the FDS, but I did make a tool for the PCE/Turbo that lets you define/see/play/listen to waveforms which could be applied to the FDS' sound registers:

http://www.chrismcovell.com/data/Waveform_Tool.zip

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 Post subject: Re: NSFplay wave data
PostPosted: Fri Mar 01, 2013 7:46 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
I made one of those for the Game Boy Advance (which uses a similar wavetable channel) a long time ago but never released it.


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