It is currently Mon Dec 18, 2017 7:57 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Thu Oct 31, 2013 1:39 am 
Offline
User avatar

Joined: Wed Apr 07, 2010 1:14 am
Posts: 484
Location: Iran
So what is this?
Yet another crap?
Anyway I want to share it here :

Menu :
Image

Front :
Image

Back :
Image

Cover :
Image

Mapper Schematic :
Image

Chips :
27C080 --> PRG
27C080 --> CHR
KS5361 --> MMC1
238 --> Decoder
174 --> Latch

Download Multicartridge Menu Patch
Patch it to the Castlevania II - Simon's Quest (U) [!].nes

PRG Structure :
PRG1 --> Castlevania II - Simon's Quest (U) [!].nes
PRG2 --> Blaster Master (U) [!].nes
PRG3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
PRG4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
PRG5 --> Clash at Demonhead (U) [!].nes
PRG6 --> Darkwing Duck (U) [!].nes
PRG7 --> Hook (U) [!].nes
PRG8 --> Snow Brothers (U) [!].nes

CHR Structure :
CHR1 --> Castlevania II - Simon's Quest (U) [!].nes
CHR2 --> Blaster Master (U) [!].nes
CHR3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
CHR4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
CHR5 --> Clash at Demonhead (U) [!].nes
CHR6 --> Darkwing Duck (U) [!].nes
CHR7 --> Hook (U) [!].nes
CHR8 --> Snow Brothers (U) [!].nes

Registers :
D7........D0
ABCD EFGH
A --> X
B --> D6 --> PRG A19 + CHR A19
C --> D5 --> PRG A18 + CHR A18
D --> D4 --> PRG A17 + CHR A17
E --> D3 --> DECODER [0:EN 1:DIS]
F --> X
G --> X
H --> X

Values on STA $6800
ROM1 --> CASTLEVANIA 2 ---------> X000 1XXX --> 0000 1000 --> 08 [MENU]
ROM2 --> BLASTER MASTER --------> X001 1XXX --> 0001 1000 --> 18
ROM3 --> CHIP AND DALE ---------> X010 1XXX --> 0010 1000 --> 28
ROM4 --> CHIP AND DALE 2 -------> X011 1XXX --> 0011 1000 --> 38
ROM5 --> DEMON HEAD ------------> X100 1XXX --> 0100 1000 --> 48
ROM6 --> DARKWING DUCK ---------> X101 1XXX --> 0101 1000 --> 58
ROM7 --> CAPTAIN HOOK ----------> X110 1XXX --> 0110 1000 --> 68
ROM8 --> SNOW BROTHERS ---------> X111 1XXX --> 0111 1000 --> 78

All of the games are Mapper1 (SLROM)
The menu code was originally Mapper 4 and I had to convert it to Mapper 1
Special thanks to Master Oliveira for his great idea of generating clock signal by using WRAM CE and CPU R/W, without his help I would get stuck on using address lines for clock signal! :mrgreen:

By the way any idea on how to run this rom with emulator?
What mapper number should I use?


Last edited by FARID on Mon Jan 20, 2014 9:55 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Thu Oct 31, 2013 6:27 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19356
Location: NE Indiana, USA (NTSC)
I think you'd need to get the spec onto the wiki, claim an NES 2.0 mapper number through the registry on the wiki, and file feature requests in emulators' bug trackers.


Top
 Profile  
 
PostPosted: Thu Oct 31, 2013 12:58 pm 
Offline

Joined: Sun Apr 13, 2008 11:12 am
Posts: 6540
Location: Seattle
FARID wrote:
So what is this?
Yet another crap?
Anyway I want to share it here :
Hey, I like hearing about the things you've assembled!

FARID wrote:
By the way any idea on how to run this rom with emulator?
What mapper number should I use?
Unfortunately, there are almost no MMC1-based multicarts. Mapper 105 (NWC) is the closest we can get, and it's basically one SGROM plus three NROM games.


Top
 Profile  
 
PostPosted: Fri Nov 01, 2013 8:39 am 
Offline

Joined: Tue Jan 11, 2011 4:41 am
Posts: 41
Excellent work as usual. Maybe you or someone else can test it with an original mmc1 and on an original nes.


Top
 Profile  
 
PostPosted: Fri Nov 01, 2013 4:21 pm 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:56 pm
Posts: 287
Good job!

You can use a unif board to support this mapper!
I can help you support this mapper on my vnes plus!


Top
 Profile  
 
PostPosted: Sun Nov 03, 2013 2:15 pm 
Offline

Joined: Tue Aug 14, 2012 8:37 pm
Posts: 47
gorgyrip wrote:
Excellent work as usual. Maybe you or someone else can test it with an original mmc1 and on an original nes.

I'd be down to build it after finals in mid December :)


Top
 Profile  
 
PostPosted: Mon Nov 04, 2013 5:50 pm 
Offline
User avatar

Joined: Mon Mar 30, 2009 4:40 pm
Posts: 306
nice cart farid!


Top
 Profile  
 
PostPosted: Sun Nov 10, 2013 11:48 pm 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:56 pm
Posts: 287
FARID wrote:
So what is this?
Yet another crap?
Anyway I want to share it here :

Menu :
Image

Front :
Image

Back :
Image

Mapper Schematic :
Image

Chips :
27C080 --> PRG
27C080 --> CHR
KS5361 --> MMC1
238 --> Decoder
174 --> Latch

Download Multicartridge Menu Patch
Patch it to the Castlevania II - Simon's Quest (U) [!].nes

PRG Structure :
PRG1 --> Castlevania II - Simon's Quest (U) [!].nes
PRG2 --> Blaster Master (U) [!].nes
PRG3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
PRG4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
PRG5 --> Clash at Demonhead (U) [!].nes
PRG6 --> Darkwing Duck (U) [!].nes
PRG7 --> Hook (U) [!].nes
PRG8 --> Snow Brothers (U) [!].nes

CHR Structure :
CHR1 --> Castlevania II - Simon's Quest (U) [!].nes
CHR2 --> Blaster Master (U) [!].nes
CHR3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
CHR4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
CHR5 --> Clash at Demonhead (U) [!].nes
CHR6 --> Darkwing Duck (U) [!].nes
CHR7 --> Hook (U) [!].nes
CHR8 --> Snow Brothers (U) [!].nes

Registers :
D7........D0
ABCD EFGH
A --> X
B --> D6 --> PRG A19 + CHR A19
C --> D5 --> PRG A18 + CHR A18
D --> D4 --> PRG A17 + CHR A17
E --> D3 --> DECODER [0:EN 1:DIS]
F --> X
G --> X
H --> X

Values on STA $6800
ROM1 --> CASTLEVANIA 2 ---------> X000 1XXX --> 0000 1000 --> 08 [MENU]
ROM2 --> BLASTER MASTER --------> X001 1XXX --> 0001 1000 --> 18
ROM3 --> CHIP AND DALE ---------> X010 1XXX --> 0010 1000 --> 28
ROM4 --> CHIP AND DALE 2 -------> X011 1XXX --> 0011 1000 --> 38
ROM5 --> DEMON HEAD ------------> X100 1XXX --> 0100 1000 --> 48
ROM6 --> DARKWING DUCK ---------> X101 1XXX --> 0101 1000 --> 58
ROM7 --> CAPTAIN HOOK ----------> X110 1XXX --> 0110 1000 --> 68
ROM8 --> SNOW BROTHERS ---------> X111 1XXX --> 0111 1000 --> 78

All of the games are Mapper1 (SLROM)
The menu code was originally Mapper 4 and I had to convert it to Mapper 1
Special thanks to Master Oliveira for his great idea of generating clock signal by using WRAM CE and CPU R/W, without his help I would get stuck on using address lines for clock signal! :mrgreen:

By the way any idea on how to run this rom with emulator?
What mapper number should I use?


May I try to use a gal16v8d replace the two 74!
And how to write the cupl sourcecode?


Top
 Profile  
 
PostPosted: Mon Nov 11, 2013 1:51 am 
Offline
User avatar

Joined: Wed Apr 07, 2010 1:14 am
Posts: 484
Location: Iran
Yes, this is really a great idea.
I found these, but they are not free :
GAL16V8 Data Sheet
ISP Engineering Kit Model 300 Data Sheet
Lattice Diamond Programmer Software

Lets find a free project to use :D

Edit 1 :
And here is a very neat programmer : Uprog LITE / LPT

Edit 2 :
Oh,well it seems Uprog is not free, is it?!
But don't worry here is another FREE one, YES! :mrgreen: :

GALBlast Version 1.6

Image

Image


Top
 Profile  
 
PostPosted: Mon Nov 11, 2013 4:11 am 
Offline
User avatar

Joined: Mon Sep 05, 2011 5:56 pm
Posts: 287
FARID wrote:
Yes, this is really a great idea.
I found these, but they are not free :
GAL16V8 Data Sheet
ISP Engineering Kit Model 300 Data Sheet
Lattice Diamond Programmer Software

Lets find a free project to use :D

Edit 1 :
And here is a very neat programmer : Uprog LITE / LPT

Edit 2 :
Oh,well it seems Uprog is not free, is it?!
But don't worry here is another FREE one, YES! :mrgreen: :

GALBlast Version 1.6

Image

Image



I have the programmer
So I need a guide to write the abel or cupl code.


Top
 Profile  
 
PostPosted: Mon Nov 11, 2013 5:09 am 
Offline
User avatar

Joined: Wed Apr 07, 2010 1:14 am
Posts: 484
Location: Iran
Maybe you can use this tutorial :
Schematic and ABEL-HDL Design Tutorial


Top
 Profile  
 
PostPosted: Mon Nov 11, 2013 7:18 am 
Check out WinCUPL. It's very simple to use, and has a built-in waveform Simulator.


Top
  
 
PostPosted: Thu Jan 16, 2014 10:18 pm 
Offline

Joined: Sun Apr 28, 2013 3:27 am
Posts: 32
FARID, please upload a picture in the first post they do not appear


Top
 Profile  
 
PostPosted: Mon Jan 20, 2014 10:05 am 
Offline
User avatar

Joined: Wed Apr 07, 2010 1:14 am
Posts: 484
Location: Iran
Ruslansh wrote:
FARID, please upload a picture in the first post they do not appear


There you are, I reuploaded them and added a cover, have fun :beer:


Top
 Profile  
 
PostPosted: Wed Jan 22, 2014 8:32 am 
Offline

Joined: Sun Apr 28, 2013 3:27 am
Posts: 32
thank you!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group