Can't be that complicated. The parts in your picture only have room for 10 bits of state (two in the 74'74, eight in the 74'273).krzysiobal wrote:It must be complicate, because it contains BNROM games (contra), CNROM (tetris2, road fighter)
MyKazzo: Famicom cartridge dumping hardware on Atmega32
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Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
- krzysiobal
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Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
What about the PAL?
Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
PAL16L8 doesn't have any latches, apparently.
Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
"Tetris 2" in multicarts is usually Tengen Tetяis with the title screen stripped out so that it fits in NROM. (It appears the multicart makers never found LJ65, unfortunately.) Contra is a 128K UNROM.
In theory, it wouldn't take that much state to select among these games: 6 bits for a 16K bank number, 1 for selecting H or V mirroring, and 2 for selecting 16K NROM, 32K NROM, or 128K UNROM. (At least that's the approach 100-in-1 Contra Function 16 uses.) To fake state on a latchless PAL, can't you just designate an output that loops around to an input? In any case, most of the bits could go straight to the ROM through a '161 or '377.
In theory, it wouldn't take that much state to select among these games: 6 bits for a 16K bank number, 1 for selecting H or V mirroring, and 2 for selecting 16K NROM, 32K NROM, or 128K UNROM. (At least that's the approach 100-in-1 Contra Function 16 uses.) To fake state on a latchless PAL, can't you just designate an output that loops around to an input? In any case, most of the bits could go straight to the ROM through a '161 or '377.
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Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
100-in-1 Contra Function 16...
One day, it will be MINE!
One day, it will be MINE!
- HardWareMan
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Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
Right, but you can make some inside since it has feedback inputs.lidnariq wrote:PAL16L8 doesn't have any latches, apparently.
Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
Why did they use a separate EPROM for menu?
While they made a lot of NROMs to run with CHR-RAM
While they made a lot of NROMs to run with CHR-RAM
Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
kazzo can support all os,include windows 10 (x86/x64)naruko wrote:すばらしい!
C# で作ると Windows Vista/7/8 でも問題なく動きそうですね。
本日、解析材料を借りれたのに anago が Windows 7 で動かず作者の私が困ってます。
Linux 使おう...
Re: MyKazzo: Famicom cartridge dumping hardware on Atmega32
do you have facebook? can you private message me please?