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PostPosted: Thu Nov 16, 2017 3:10 pm 
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Joined: Fri Jul 04, 2014 2:34 pm
Posts: 295
Location: Germany
I just recently made a repro on a HVC-SLROM-02 board using Mottzilla's FDS to MMC1 conversion of Almana no Kiseki. While the dumped (with Kazzo) game works fine in an emulator it refuse to start/work on a original console.

I contacted MottZilla already but he can't remember well what mod was needed to some Nintendo boards.
If anyone got an idea, I'd appreciate the help.


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PostPosted: Fri Nov 17, 2017 5:13 pm 
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Joined: Mon Dec 12, 2011 8:15 pm
Posts: 352
ANK have irq. MMC1 have irq?


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PostPosted: Fri Nov 17, 2017 8:09 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
MMC1 has no IRQ. You'd have to hack it to use sprite 0 spinwaiting or DMC IRQ.


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PostPosted: Sat Nov 18, 2017 12:30 am 
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Joined: Fri Jul 04, 2014 2:34 pm
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Location: Germany
Apparently there's certain MMC1 revisions that work and some that do not according to what MottZilla told me.

MMC1 on a CPLD works better. Maybe because of power up state? No idea.


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PostPosted: Sat Nov 18, 2017 1:10 am 
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Joined: Mon Dec 12, 2011 8:15 pm
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Ice Man wrote:
Apparently there's certain MMC1 revisions that work and some that do not according to what MottZilla told me.

MMC1 on a CPLD works better. Maybe because of power up state? No idea.


I found MMC1 version. Great Project.


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