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PostPosted: Fri Aug 16, 2019 7:13 am 
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Location: NTDEC
krzysiobal wrote:
Usage: ./AddressMixer <type> <input_file> <output_file> where type = PRG or CHR


whoa sir, amazing job! now i have a pirate DDD2 hahaha!
i am using the same PRG code, just moving 0xc2fa (demixed) because its the byte having lives (my SB8 has 8 while DDD2 has 2) english translation is everything in CHR.

past time i reverse super bros iv to armadillo english , it was easy, just IC change but tihs was a pain in the ass. so.. please let me know how can i turn the favour.
maaany thanks!

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PostPosted: Fri Aug 16, 2019 8:17 am 
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Snacks wrote:
krzysiobal wrote:
please let me know how can i turn the favour.
maaany thanks!


1. viewtopic.php?p=160533#p160533
Do you have more cartridges like this for analysis?
(custom mappers, based on discrete chips, but non multicarts)

2. viewtopic.php?p=160546#p160546
2.1. Can you share more details about this one?
fire emblem gaiden (AX5208C)
http://i.imgur.com/81D40Jq.jpg

2.2. And this one?
Japanese Contra:
http://i.imgur.com/BhxTw4d.jpg
I am especially curious about the pinout of KS204 chip - it seems to be some custom Kaiser chip.
I am wondering if this is programmable chip or some ASIC.

*I found KS203 to be Kaiser's MMC1 clone with different pinout:
https://forums.nesdev.com/viewtopic.php ... 68#p209968
https://obrazki.elektroda.pl/3681332000_1513123508.jpg
And KS204 to be in some other games (Gyruss, Metroid) - maybe you have these?
https://forums.nesdev.com/viewtopic.php ... 96#p218496


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PostPosted: Fri Aug 16, 2019 5:04 pm 
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Location: NTDEC
i am working on it. i just dumping some LH carts with bizarre structure like "jaleco baseball" (japanese RBI)
stay tuned for a new thread to avoid of-topic here.

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