Building an MMC3 dev cart

Discuss hardware-related topics, such as development cartridges, CopyNES, PowerPak, EPROMs, or whatever.

Moderators: B00daW, Moderators

Post Reply
Tom
Posts: 68
Joined: Wed Apr 06, 2005 5:36 am
Location: Massachusetts

Building an MMC3 dev cart

Post by Tom » Sat Apr 09, 2005 7:22 am

So I want to build an MMC3 dev cart. My understanding is that I need to get a licensed MMC3 game, desolder the ROM chips, and replace them with EPROMs. Now I'm thinking I should get either a TKROM or TSROM board because I should be able to support any MMC3 game that doesn't use 4-screen mirroring or VRAM then. Is that right? Is there something else I should consider when deciding which game to build my cart out of?
-Tom

User avatar
Bregalad
Posts: 8008
Joined: Fri Nov 12, 2004 2:49 pm
Location: Chexbres, VD, Switzerland

Post by Bregalad » Sat Apr 09, 2005 11:16 am

Check the Kevin Horton's mappers page for more information.
I think the only difference is that TKROM has a slot for a battery on the WRAM, and TSROM doesn't. (also TSROM is much more common that TKROM)
Useless, lumbering half-wits don't scare us.

Guest

Post by Guest » Wed Jun 29, 2005 5:54 am

visit:

http://nintendoallstars.w.interia.pl/romlab.htm

upgrade NES section, (work in progress:)

Jagasian
Posts: 421
Joined: Wed Feb 09, 2005 9:31 am

Post by Jagasian » Wed Jun 29, 2005 9:18 am

Anonymous wrote:visit:

http://nintendoallstars.w.interia.pl/romlab.htm

upgrade NES section, (work in progress:)
I get an error, and its not in English.

Guest

Post by Guest » Thu Jun 30, 2005 5:01 am

because there is 1.5MB limit per hour:(

and its in English.

Post Reply