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PostPosted: Tue Mar 10, 2009 11:44 am 
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Joined: Sat Mar 01, 2008 5:06 pm
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Location: Seattle, WA
I found a solution to the connector problem. I just sliced my 48 pin connectors down the middle splitting the two rows of pins in two. It turns out that each side is just the right thickness to fit snugly between the expansion connector and its shell, so the two halves of the female socket don't have to be connected to ensure a good connection with the expansion bus.


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PostPosted: Wed Sep 13, 2017 5:01 am 
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Joined: Wed Sep 13, 2017 4:01 am
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Memblers wrote:

Setting up a linux PC isn't really an option, I want to find or make software that would be included with the Squeedo kit and usable by almost anybody.


How about this one http://www.virtual-serial-port.org/prod ... -ethernet/ ?


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PostPosted: Sat Sep 16, 2017 8:38 am 
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Joined: Sat Aug 15, 2015 3:42 pm
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Location: France
I'm surprised nobody mentioned this : http://www.nobadmemories.com/connectednes/


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PostPosted: Sat Sep 16, 2017 1:24 pm 
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Especially for telnet, I think a physical keyboard will definitely be better than the on-screen keyboard. Famicom keyboard protocol should be supported if possible even if it also supports another keyboard protocol. Even if implementing a gopher client, you should still support an external keyboard (to enter host names, selector strings, and query strings), although it can be less important in that case and on-screen might also be implemented in case you do not have the keyboard. (You can also implement both protocols in the same program.)

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PostPosted: Sat Sep 16, 2017 1:49 pm 
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Joined: Sun Apr 13, 2008 11:12 am
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Location: Seattle
... Is there a reason we're necroposting?

No-one mentioned ConnectedNES because it didn't exist in 2009.

I'm not going to say that robroyo is spamming, but ... virtual-serial-port is a commercial product and basically entirely unrelated to the NES expansion port.


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PostPosted: Sat Sep 16, 2017 10:55 pm 
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Oops sorry, didn't pay attention to the dates...


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