It is currently Tue Dec 12, 2017 5:28 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: nes thirdparty consoles
PostPosted: Sun Jan 22, 2012 11:59 pm 
Offline

Joined: Thu Dec 29, 2011 5:41 pm
Posts: 172
Has anyone seen those third party consoles they usually have in a kiosk in malls?

those that have sometimes a controller that looks like the nintendo 64 and it plugs directly to the TV and plays 100 nes games.


how did those manufactures got the copyright to those nes games.

I've seen them have mario games, contra, zelda, etc.

I remember I bought one when i was little that was called power station.

how are they allowed to sell in the US?


samples:

http://www.alibaba.com/product-gs/46251 ... lug_n.html

or

http://www.alibaba.com/product-gs/48654 ... _game.html

or...

http://www.alibaba.com/product-gs/46251 ... lug_n.html


Top
 Profile  
 
PostPosted: Mon Jan 23, 2012 12:38 am 
Offline
User avatar

Joined: Mon Apr 04, 2011 11:49 am
Posts: 1934
Location: WhereverIparkIt, USA
pichichi010 wrote:

how did those manufactures got the copyright to those nes games.

how are they allowed to sell in the US?


Those pirates don't concern themselves with copy rights. ARRR

The games are illegal to sell in the US. There isn't anything wrong with a clone console technically. As long as they don't claim to be Nintendo making it.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 12:50 am 
Offline

Joined: Thu Dec 29, 2011 5:41 pm
Posts: 172
but i've seen them sell at malls!

there is a mall 2 blocks from my home and they have a kiosk there with this kind of games.. im going to go ask if they have copyrights for the actual games not the hardware.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 1:15 am 
Offline

Joined: Sat Jun 03, 2006 9:17 pm
Posts: 303
pichichi010 wrote:
but i've seen them sell at malls!

there is a mall 2 blocks from my home and they have a kiosk there with this kind of games.. im going to go ask if they have copyrights for the actual games not the hardware.


Who cares? They sell these everywhere so im sure they are fine. They are for a 20+ year old game system that they have not made in decades.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 2:45 am 
Offline
User avatar

Joined: Mon Apr 04, 2011 11:49 am
Posts: 1934
Location: WhereverIparkIt, USA
pichichi010 wrote:
but i've seen them sell at malls!

there is a mall 2 blocks from my home and they have a kiosk there with this kind of games.. im going to go ask if they have copyrights for the actual games not the hardware.


Just because it's illegal doesn't stop it from happening... It's not like there are copy write police walking around your local mall looking for this stuff. Nintendo would have to see it, and then decide it was worth filing a lawsuit over. And it's probably not worth it to them for that little shop at your mall.

You can ask but you're not going to get an intelligent response. The dude selling them probably has no idea what you're talking about. He's just some dude doing his job selling junk, it's not like he's the pirate. He probably didn't even decide what should be sold at his store, he may as well be the dude flipping your burger at McD's.

Tormenter wrote:
Who cares? They sell these everywhere so im sure they are fine. They are for a 20+ year old game system that they have not made in decades.


Nintendo cares. They also sell drugs everywhere, does that make them fine? That 20+ year old game is still making Nintendo money today with virtual console sales. And the Mario/Zelda names are still being sold on current games, and the pirates making those obviously haven't been licensed by Nintendo.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 8:09 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19334
Location: NE Indiana, USA (NTSC)
pichichi010 wrote:
there is a mall 2 blocks from my home and they have a kiosk there with this kind of games.. im going to go ask if they have copyrights for the actual games not the hardware.

They'll probably lie and say they licensed the games. At least that's what sellers of Power Player Super Joy 3 in malls and even in a veterans' hospital have tended to tell me.

Tormenter wrote:
They are for a 20+ year old game system that they have not made in decades.

Exclusive rights in the console itself last 20 years (and have expired), but exclusive rights in the games for the console last longer than the mean human life span in the developed world.

infiniteneslives wrote:
The dude selling them probably has no idea what you're talking about. He's just some dude doing his job selling junk, it's not like he's the pirate.

You could try noticing the swapped duty cycles in the pirated copy of Super Mario Bros. and ask: "I see something slightly wrong with this product. Is there a store manager I could speak to sometime?"

infiniteneslives wrote:
They also sell drugs everywhere, does that make them fine?

Ask anybody who has contributed to NORML or to NORML Foundation. Like the war on drugs, the war on sharing lacks universal popular support, as the recent PROTECTIP protest has shown.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 1:42 pm 
Offline
Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2257
If you ever developed your own game, make it not work on a clone and try to run it on one, hehe. I plan on making all my games refuse to boot on start up if you have a clone, or pull a earthbound and make the dificulty go through the roof. Can't stand them, I won't be restricted by what they don't do when making NES programs, never.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 3:09 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19334
Location: NE Indiana, USA (NTSC)
3gengames wrote:
I plan on making all my games refuse to boot on start up if you have a clone, or pull a earthbound and make the dificulty go through the roof. Can't stand them, I won't be restricted by what they don't do when making NES programs, never.

So as the supply of authentic NES consoles that are still working dwindles, how do you plan to let people play your games?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 6:34 pm 
Offline
User avatar

Joined: Wed Jul 13, 2011 6:51 am
Posts: 395
Location: Brasilia, Brazil
3gengames wrote:
If you ever developed your own game, make it not work on a clone and try to run it on one, hehe. I plan on making all my games refuse to boot on start up if you have a clone, or pull a earthbound and make the dificulty go through the roof. Can't stand them, I won't be restricted by what they don't do when making NES programs, never.


I want to know how you will tell apart an real console with Ricoh chips from one with clones. I don't think you can do that if it's one of the early clones with discrete PPU and CPU UMC chips ... At most you can put a prompt on the screen and ask the user if they noticed that the audio duty cycle is wrong. :roll:


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 7:16 pm 
Offline
Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2257
tepples wrote:
3gengames wrote:
I plan on making all my games refuse to boot on start up if you have a clone, or pull a earthbound and make the dificulty go through the roof. Can't stand them, I won't be restricted by what they don't do when making NES programs, never.

So as the supply of authentic NES consoles that are still working dwindles, how do you plan to let people play your games?


Replacement connectors for older systems. If you want to play games in the first place, you'll need a working system. I doubt I'll displease anybody who doesn't even have a working NES. Plus, there's 80 million NES's out there. 80 Million. I myself even have 13. How many others have is irrelevant also, because they're NOT rare. They're old and uncommon, not rare by any means. They're also not broken, their connectors just suck. Buy a new one. And if you don't have an NES and still urn with a passion to play my game and will pay good money for it, I'd be happy to put it on Playchoice 10 instead, heh. The final step if you really really want to play it and can pull 10x more wanting than an NES version of any game of mine, I'd possibly make an HTML5 port.

And to make it not work on clones, I'll have to look into different things ways, but open bus is a problem on lots of them I have heard. Other than that, I'm not really sure, but the open bus problems will be checked for in my non-testing programs. :D


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 7:52 pm 
Offline
User avatar

Joined: Wed Jul 13, 2011 6:51 am
Posts: 395
Location: Brasilia, Brazil
3gengames wrote:
And to make it not work on clones, I'll have to look into different things ways, but open bus is a problem on lots of them I have heard. Other than that, I'm not really sure, but the open bus problems will be checked for in my non-testing programs. :D


And then watch how your game plays fine on a NES but fails on a original Famicom only because the Famicom does not have a pullup on the CPU data bus.

Fail that is... D:


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 7:54 pm 
Offline
Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2257
l_oliveira wrote:
3gengames wrote:
And to make it not work on clones, I'll have to look into different things ways, but open bus is a problem on lots of them I have heard. Other than that, I'm not really sure, but the open bus problems will be checked for in my non-testing programs. :D


And then watch how your game plays fine on a NES but fails on a original Famicom only because the Famicom does not have a pullup on the CPU data line bus.

Fail that is... D:


I don't get what you're saying at all.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 7:57 pm 
Offline
User avatar

Joined: Wed Jul 13, 2011 6:51 am
Posts: 395
Location: Brasilia, Brazil
3gengames wrote:
I don't get what you're saying at all.


When you read a open bus address on a machine without pull-up resistors, you have the data lines floating so it might pick any random value (usually it's a vestige of whatever was on the bus at the last cycle).

When you read an open bus address on a machine with pull up resistors (high value resistors on each data pin of the bus to the +5v) you get $FF every time you read, regardless of last value on the bus. The pull-up resistors will stabilize the bus and keep all lines high when nothing is connected to it as an output.

That's the physical explanation for your "open bus issue". :)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 7:59 pm 
Offline
Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2257
That's exactly what I want, as the Famicom and NES both operate the same, neither have pull ups.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 23, 2012 8:01 pm 
Offline
User avatar

Joined: Wed Jul 13, 2011 6:51 am
Posts: 395
Location: Brasilia, Brazil
3gengames wrote:
That's exactly what I want, as the Famicom and NES both operate the same while clones are different with open bus, it will work on famicom and NES the same.


As I said, the NES has a line of 10k resistors pulling the bus up. The Famicom does not. The clones copy the Famicom, not the NES.

That's my point.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group