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FME-7 and SUNSOFT 5B are different?
http://forums.nesdev.com/viewtopic.php?f=9&t=9418
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Author:  3gengames [ Tue Oct 23, 2012 7:54 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

I'm pretty sure the ntsc game has all the sound the expansion has. or close to it, as even I can't hear much difference. They did a great conversion. Shame it never saw the light of day.

Author:  MottZilla [ Tue Oct 23, 2012 9:44 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

The US version has no *missing* sounds though. It doesn't have the extra channels but since it doesn't use them it still works. I wouldn't say that the extra sound channels in the japanese version are what make the game worth playing.

Author:  Dwedit [ Tue Oct 23, 2012 10:10 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

Gimmick is a lot easier if you've played though the game and practiced with savestates. Then you're ready to take it on.
But the PAL version is much easier, since it's 5/6 the speed.

Author:  picccca [ Tue Oct 23, 2012 10:30 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

l_oliveira wrote:
Gimmick! is a awesome game. And it's soo hard it's even funny in a very sadistic way .


You're right it's a great game, I have completed the european version of it, Mr Gimmick!, several times. It's not that hard. Where did the us version come from? Is there some differences from european version to the us version?

EDIT: ok already got the answer :)

Author:  jpx72 [ Tue Oct 23, 2012 10:37 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

Can anyone who actually owns Gimmick (J) trace the connections of the mapper to see where the extra components are connected to? On nesdev wiki about Sunsoft5b pinout is a information about relation of pins 3 or 18 with audio output, but on the PCB photo it looks like nothing is connected to these pins...

Author:  byemu [ Tue Oct 23, 2012 10:57 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

jpx72 wrote:
I have knowledge that some Dodge Danpei and Gremlins 2 cartridges (both Famicom) can have the Sunsoft 5B mapper inside .
But according to NEScartDB (Gimmick- Gremlins2)the original Gimmick (J) has it wired differently and added 4 caps and 3 resistors. Can anyone who actually owns Gimmick (J) trace the connections of the mapper to see where the extra components are connected to? On nesdev wiki about Sunsoft5b pinout is a information about relation of pins 3 or 18 with audio output, but on the PCB photo it looks like nothing is connected to these pins...


Gimmick (J) use the cartridge pin 45 and 46!

Author:  l_oliveira [ Wed Oct 24, 2012 5:15 am ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

MottZilla wrote:
The US version has no *missing* sounds though. It doesn't have the extra channels but since it doesn't use them it still works. I wouldn't say that the extra sound channels in the japanese version are what make the game worth playing.


No, it is what made me pick the Japanese version instead of the others.

Author:  lidnariq [ Wed Oct 24, 2012 9:34 am ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

jpx72 wrote:
On nesdev wiki about Sunsoft5b pinout is a information about relation of pins 3 or 18 with audio output, but on the PCB photo it looks like nothing is connected to these pins...
I started tracing that (from photos) a while ago; the traces from the capacitors go under the SS5B IC and I can't figure them out beyond there. At that point I verified 50% of the rest and then just copied and pasted kevtris's FME7 schematic.

byemu wrote:
Gimmick (J) use the cartridge pin 45 and 46!
Yes, it's a famicom game with expansion audio? The question was about the IC.

But here's my best effort, from looking at both sides of the board. Pins 3 and 18 I can't precisely follow.

Attachments:
ss5ba.png
ss5ba.png [ 1.4 KiB | Viewed 3337 times ]

Author:  jpx72 [ Thu Oct 25, 2012 4:52 am ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

Great work lidnariq, thanks for the effort! Could someone with the actual cart confirm that?

Author:  B00daW [ Fri Oct 26, 2012 12:59 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

So what differs between Sunsoft-5A and FME-7?

Author:  byemu [ Sat Oct 27, 2012 6:49 am ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

B00daW wrote:
So what differs between Sunsoft-5A and FME-7?


Need more test!

Author:  B00daW [ Thu Nov 01, 2012 7:37 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

I bet testing an NSF with a Sunsoft-5A cart dongled to a TNS-HFC3 cart would be enlightening. ENIO could also pay a roll in helping out with a lot more debugging and discoveries.

Author:  80sFREAK [ Fri Nov 02, 2012 1:42 am ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

jpx72 wrote:
I have knowledge that some Dodge Danpei and Gremlins 2 cartridges (both Famicom) can have the Sunsoft 5B mapper inside .
But according to NEScartDB (Gimmick- Gremlins2)the original Gimmick (J) has it wired differently and added 4 caps and 3 resistors. Can anyone who actually owns Gimmick (J) trace the connections of the mapper to see where the extra components are connected to? On nesdev wiki about Sunsoft5b pinout is a information about relation of pins 3 or 18 with audio output, but on the PCB photo it looks like nothing is connected to these pins...

There is some traces under the chip. Anyone want to crack their Gimmick and desolder mapper chip? C'mon, it's for science :wink:

Author:  infiniteneslives [ Fri Nov 02, 2012 6:02 am ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

80sFREAK wrote:
There is some traces under the chip. Anyone want to crack their Gimmick and desolder mapper chip? C'mon, it's for science :wink:


We do have multimeters now a days with such things like continuity check that allow you to answer these questions by non-destructive means...

Author:  80sFREAK [ Fri Nov 02, 2012 1:52 pm ]
Post subject:  Re: FME-7 and SUBNSOFT 5B are different?

The keyword is "crack" and "desolder" is just to make it more dramatic :wink:

Still no volunteers :?

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