Maybe this well help a couple of people out there looking for a fairly low-effort way to get music into your games. If there's good response to this I'll go into more detail about how to use sound effects with this engine (also easy, but wanted to constrain the scope of this video)
Easy way to get music into your game with SoundEngine
Video: Easy way to get music into your game with SoundEngine
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- GradualGames
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Video: Easy way to get music into your game with SoundEngine
Last edited by GradualGames on Sat Sep 22, 2012 1:14 pm, edited 1 time in total.
Re: Video: Easy way to get music into your game with SoundEn
It says "This video is private".
I can't watch it.
I can't watch it.
- GradualGames
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- Joined: Sun Nov 09, 2008 9:18 pm
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Re: Video: Easy way to get music into your game with SoundEn
The sound quality of video is poor, and I'm not a native english speaker- I hardly can understand what are you saying.
Video description don't help either. There's no readme in archive.
Does it support any expansion chips?(VRC6\7? MMC5?) Does it have Sound Effects support?
But I take a look. And I'm not sure how diffferent it is from Famitracker engine.
But it is nice to have a template for ASM6 with built in engine.
Video description don't help either. There's no readme in archive.
Does it support any expansion chips?(VRC6\7? MMC5?) Does it have Sound Effects support?
But I take a look. And I'm not sure how diffferent it is from Famitracker engine.
But it is nice to have a template for ASM6 with built in engine.
- GradualGames
- Posts: 1106
- Joined: Sun Nov 09, 2008 9:18 pm
- Location: Pennsylvania, USA
- Contact:
Re: Video: Easy way to get music into your game with SoundEn
It's a simple sound engine. Only square, triangle and noise are supported. Sound effects are supported thru playing "mini songs" that temporarily overwrite the current state of the four channels. My target group of users are people who want simplicity or who are looking for an easy solution and don't want to tinker with it too much.
Re: Video: Easy way to get music into your game with SoundEn
I agree. It'd be easier for all of us if GradualGames would make and upload a subtitle file.Denine wrote:The sound quality of video is poor, and I'm not a native english speaker- I hardly can understand what are you saying.
Re: Video: Easy way to get music into your game with SoundEn
Nice to see yet another solution for sound.
I think we need a forum topic or a wiki page that would list all available solutions with their characteristics, so people would have opportunity to learn what is available and what is suitable for their needs.
I think we need a forum topic or a wiki page that would list all available solutions with their characteristics, so people would have opportunity to learn what is available and what is suitable for their needs.
Re: Video: Easy way to get music into your game with SoundEn
I second this. I am shopping for a sound engine for my project right now. I'd like to be able to compose in FamiTracker, but it's not nessecary. I mainly need a sound engine that's light on the cycles. I don't need complicated stuff like the effects, just volume and duty cycle control.Shiru wrote:Nice to see yet another solution for sound.
I think we need a forum topic or a wiki page that would list all available solutions with their characteristics, so people would have opportunity to learn what is available and what is suitable for their needs.
It'd be fairly easy to make my own from those requirements, but in order to use FamiTracker to compose I'd need to go to FT Dev School
When I have some more time I'm going to look closely at this solution and see if it suits my needs. Maybe I can just comment out some of the stuff I don't need.
Re: Video: Easy way to get music into your game with SoundEn
Shiru's FamiTone might help. It doesn't support all FamiTracker effects, nor does it support duty envelopes, just a constant duty for each instrument.qbradq wrote:I'd like to be able to compose in FamiTracker, but it's not nessecary. I mainly need a sound engine that's light on the cycles. I don't need complicated stuff like the effects, just volume and duty cycle control.