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 Post subject: Re: New game - Driar
PostPosted: Fri Nov 16, 2012 9:05 pm 
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I tried for about 10 mins after, I don't really know how to get it to happen. I just waited and started moving and that happened. I'm trying now to do it again, but can't get it. I'll let you know if I get it again.


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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 12:04 am 
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When you say "went all weird", what do you mean? Do you mean it scribbled bits of the star/spike animations everywhere? Palette changes? Something else?

My best guess right now is something scribbled over the unrolled code; if you can manage to tickle it again, you could try setting an execution breakpoint at $0896, for when it runs past the end.


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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 12:48 am 
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Sure, I'll do that and see if anything touches the unrolled code. I didn't get it to trigger, but the game froze and it seemed the background was replaced with just striped tiles, they don't look like any I see in the PPU viewer. The game also froze it seemed. The sprites all displayed fine, although I don't know if anything was written over. But if I can get it to trigger I'll save state it and then keep messing with how to get it to work.


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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 3:26 am 
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3gengames wrote:
But if I can get it to trigger I'll save state it and then keep messing with how to get it to work.

Better to just record a movie while playing it. This way you only need to trigger it once, and can give the movie file for debugging.

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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 7:21 am 
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3gengames wrote:
the game froze and it seemed the background was replaced with just striped tiles, they don't look like any I see in the PPU viewer.

Did it look like the right half of the nametable viewer?


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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 7:50 am 
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Driar will be presented to a french audience composed of gamers next month in Nantes, France, during a one of a kind gaming evening experience where many unreleased, bootlegs, fan translated and homebrew games are gonna be presented and playable.

Just wanted to let you know ;)

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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 11:11 am 
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I don't know, I was trying to play the game so instinctively with my own projects I press CTRL+R quick. But I tried for 10 minutes last night to re-trigger with savestates, couldn't get it, I'll keep trying soon.


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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 11:26 am 
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Feel wrote:
Driar will be presented to a french audience composed of gamers next month in Nantes, France, during a one of a kind gaming evening experience where many unreleased, bootlegs, fan translated and homebrew games are gonna be presented and playable.

Just wanted to let you know ;)


Awesome! :)

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 Post subject: Re: New game - Driar
PostPosted: Sat Nov 17, 2012 11:37 am 
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jayminer wrote:
Feel wrote:
Driar will be presented to a french audience composed of gamers next month in Nantes, France, during a one of a kind gaming evening experience where many unreleased, bootlegs, fan translated and homebrew games are gonna be presented and playable.

Just wanted to let you know ;)


Awesome! :)

I'll send you pics of the event, if you like.


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 Post subject: Re: New game - Driar
PostPosted: Sun Nov 18, 2012 6:48 am 
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Feel wrote:
I'll send you pics of the event, if you like.


I would really appreciate that!

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 Post subject: Re: New game - Driar
PostPosted: Sun Nov 18, 2012 1:49 pm 
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3gengames hasn't been able to reproduce his bug, but I think this build will fix it. For it to trigger, it really required a particularly perfect combination of events. This build also doesn't assume CHR-ROM is read-only, so it can work in the Streemerz bundle. (Instead it scribbles over the unused nametable)


[Spelling Fairy was here: "Emergency" is not spelled "amergency". --MOD]


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 Post subject: Re: New game - Driar
PostPosted: Sun Dec 09, 2012 3:11 am 
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So, last wednesday, Driar was presented (among other games) during a gaming evening I did with 20+ people and they all got hooked instantely.

More info here (but it's in French).


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 Post subject: Re: New game - Driar
PostPosted: Sun Dec 09, 2012 9:23 pm 
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Wow, I'm impressed the game was cut down from 128K UNROM to 64K and then down the NROM! Pretty crazy.


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 Post subject: Re: New game - Driar
PostPosted: Sun Dec 09, 2012 10:12 pm 
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To be horrifically pedantic, the original was SGROM. I think they might have originally planned on having the world scroll around Driar and him fixed, hence using MMC1's single-screen mirroring.


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 Post subject: Re: New game - Driar
PostPosted: Wed Sep 25, 2013 7:20 am 
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Nice little game. A minor quibble I have is that like lives might as well have been hearts or something and dying should just be losing a heart with a bit of recovery time. The reset to start of level kinda hampers the flow a bit.

There could also be a lot more gameplay elements, like conveyors, barriers, switches, and so on. Driar 2? :D


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