It is currently Tue Dec 12, 2017 1:27 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: Wed Nov 07, 2012 7:53 am 
Offline

Joined: Thu Oct 25, 2012 10:57 am
Posts: 3
Found this throu a swedish NES forum... And love this game, so I have been playing it on an emulator...

My eprom-programmer were delivered today, my plan is that this will be the first NES game I will use it for.

Hower, when I use "NES Mapper Reader/ROM fixer/ROM spliter 1.0" to split the .nes file I get the error "The rom did not split correctly (incorrect CHR Bytes?)"

So how do I do to split this file so I can use it? Will it work anyways just to ignore the error messages?


(Sorry for my bad english and my noob-question)


Top
 Profile  
 
PostPosted: Wed Nov 07, 2012 10:05 am 
Offline
Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2257
I have a program below that is a ROM splitter. ReadNES3. Just drag and drop the file on the program and it will split the file. It will tell you all the details you need to make a cart, also. If you need any more help, just ask. There should be a read me explaining how the command line version of it works, with character repetition and program repetition and the like. Good luck.

http://www.racketboy.com/forum/viewtopi ... 25&t=28549


Top
 Profile  
 
PostPosted: Wed Nov 07, 2012 11:02 am 
Offline

Joined: Thu Oct 25, 2012 10:57 am
Posts: 3
Thanks alot! Was no problem splitting the file with that program, will give it a try and burn the eproms and see if i can get it to work


Top
 Profile  
 
PostPosted: Thu Nov 08, 2012 4:47 am 
Offline

Joined: Thu Oct 25, 2012 10:57 am
Posts: 3
Got it to work now :D Thanks for the tip 3gengames!

First try dident work, then i read on the net that you have to copy the files so they fill the eproms, and now it works great


Top
 Profile  
 
PostPosted: Thu Nov 08, 2012 10:29 am 
Offline
User avatar

Joined: Sat Sep 22, 2007 3:42 pm
Posts: 65
Great lindholm, you managed to do this.

I have to make a cart out of this one too. Mineshaft is really cool.


Top
 Profile  
 
PostPosted: Thu Nov 08, 2012 10:50 am 
Offline
User avatar

Joined: Sat Jun 27, 2009 11:05 pm
Posts: 717
Location: New Mexico, USA
Very cool game. Great work!


Top
 Profile  
 
PostPosted: Fri Nov 09, 2012 1:16 am 
Offline
User avatar

Joined: Fri May 12, 2006 4:40 pm
Posts: 182
nice. I tested out on my ones emulator on my kindle but I'll put it on the powerpak later. high quality game.


Top
 Profile  
 
PostPosted: Tue Dec 11, 2012 1:38 am 
Offline

Joined: Sun Dec 02, 2012 11:29 pm
Posts: 5
Location: Austin, Texas
I know I'm rather late to the party, but I'd like to add one small critique/request. It could just be my vision, but I find it hard to tell in which direction the moving platforms go. Let's say they're made up of "striped arrows." I think this problem I find would be remedied by thicker stripes, simply. That is the entirety of my negative feedback, though. I really like the game. Thank you for the download. Cheers!


Top
 Profile  
 
PostPosted: Fri Dec 21, 2012 4:18 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19334
Location: NE Indiana, USA (NTSC)
Fileden appears dead. I have reuploaded.

"The extension .nes is not allowed"?


Attachments:
MineShaft.nes.zip [5.59 KiB]
Downloaded 171 times
Top
 Profile  
 
PostPosted: Fri Dec 21, 2012 4:34 pm 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3192
Location: Mountain View, CA, USA
tepples wrote:
"The extension .nes is not allowed"?

Fixed. I also added .bin, .rom, .fds, .sfc, .smc, and .swc as well.


Top
 Profile  
 
PostPosted: Fri Dec 21, 2012 4:43 pm 
Offline

Joined: Sun Apr 13, 2008 11:12 am
Posts: 6509
Location: Seattle
Tangenting: Would we want to put some kind of automatic explicit compression on those? Or is relying on "most web browsers transparently support gziping the stream" good enough / it's just a daft idea anyway?


Top
 Profile  
 
PostPosted: Fri Dec 21, 2012 5:21 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19334
Location: NE Indiana, USA (NTSC)
Auto-gzip, and the fact that the files we trade are so small anyway. From Kasumi's rant against having to install multi-megabyte runtimes: "One of the really cool things about NESdev is downloading for less than a second, and getting a totally cool program."


Top
 Profile  
 
PostPosted: Fri Dec 21, 2012 9:03 pm 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3192
Location: Mountain View, CA, USA
lidnariq wrote:
Tangenting: Would we want to put some kind of automatic explicit compression on those? Or is relying on "most web browsers transparently support gziping the stream" good enough / it's just a daft idea anyway?

It's not as transparent as you might think. The HTTP server has to be configured to permit it/honour it (and it's done by MIME type or file extension -- you can't just say "do it for .php" -- that doesn't work how you think it would), and it gets even more annoying/complex when you have CGIs or something like PHP that can include its own HTTP headers. The current server is not configured to utilise HTTP client/server-level compression from what I can tell, but even if it was, it wouldn't matter due to what I said previously. :-)

For example, attachments here on the forum kick you back a URL like this:

download/file.php?id=238

Note it's not an explicit file/URL of the .zip file itself (i.e. not files/snakes.zip) -- instead it's a .php script, so the PHP code itself has to be written to honour on-the-fly compression. That URL does not result in an HTTP redirect or anything -- the PHP script quite literally feeds you back HTTP headers and raw binary data. Case in point:

Code:
$ curl -v -s -S -i 'http://forums.nesdev.com/download/file.php?id=238'
* About to connect() to forums.nesdev.com port 80 (#0)
*   Trying 69.20.131.235...
* connected
* Connected to forums.nesdev.com (69.20.131.235) port 80 (#0)
> GET /download/file.php?id=238 HTTP/1.1
> User-Agent: curl/7.24.0 (amd64-portbld-freebsd9.0) libcurl/7.24.0 OpenSSL/0.9.8x zlib/1.2.7
> Host: forums.nesdev.com
> Accept: */*
>
< HTTP/1.1 200 OK
< Date: Sat, 22 Dec 2012 04:00:00 GMT
< Server: Apache
< X-Powered-By: PHP/5.3.15-pl0-gentoo
< Set-Cookie: phpbb3_6cazq_u=1; expires=Sun, 22-Dec-2013 04:00:00 GMT; path=/; domain=forums.nesdev.com; HttpOnly
< Set-Cookie: phpbb3_6cazq_k=; expires=Sun, 22-Dec-2013 04:00:00 GMT; path=/; domain=forums.nesdev.com; HttpOnly
< Set-Cookie: phpbb3_6cazq_sid=b1fe675b07c6b70edbe9c3754ec77ce1; expires=Sun, 22-Dec-2013 04:00:00 GMT; path=/; domain=forums.nesdev.com; HttpOnly
< Pragma: public
< Content-Disposition: attachment; filename*=UTF-8''MineShaft.nes.zip
< Content-Length: 5728
< Last-Modified: Fri, 21 Dec 2012 23:18:37 GMT
< Vary: Accept-Encoding,User-Agent
< Content-Type: application/octet-stream
<
{...snipping raw binary...}


Thus: no compression.

If one was downloading something like http://nesdev.com/i_like_tepples_hat.txt, then sure, Apache could be configured to use mod_deflate + map .txt files to utilise compression. It Just Works(tm). But with CGIs/PHP/webserver-embedded Python/whatever it's a totally different mess.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group