psycopathicteen wrote:
Does a smaller colorburst make colors more saturated or less saturated?
A smaller colorburst would likely make the picture
more saturated, because the saturation levels in the picture will look bigger when you compare them to the smaller colorburst amplitude.
So my next challenge is that I don't know what exact saturation the colorburst is supposed to represent. In my app, a "sat" of 1.0 is basically a color explosion at the moment, so I know that's not correct.

For now,
I've updated the palette generator. Some of the new tweak settings are from suggestions. The hue was me, because even though a hue tweak of 0.0
should represent the exact hues being sent, it still doesn't look right unless I shift them by -0.15. Your mileage may vary.
A CRT TV technically has a "gam" of 2.2, and it does help a little bit for some of the darker colors, but it seems to mess everything else up right now. Meh.
Also, if anyone has a better suggestion for gamut mapping (converting the out-of-gamut colors to in-gamut colors), I'm open to suggestions.
Edit: If anyone's interested,
this is what I've been using on my NES for comparison. It's based on the older PALTEST.NES demo floating around here, but I needed to have the colors all touching each other. I tried to minimize the flickering glitches as much as I could. No emphasis toggling support though, sorry.