It is currently Fri Oct 20, 2017 4:34 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
PostPosted: Mon Jul 22, 2013 9:21 am 
Offline
User avatar

Joined: Wed Feb 13, 2008 9:10 am
Posts: 578
Location: Estonia, Rapla city (50 and 60Hz compatible :P)
Here's my westminster ripoff I made in 2006 to use in a DOS game i was making but never really got anymhere with it...


Attachments:
File comment: Westmister ripoff in modified ASCII
ASCII004.png
ASCII004.png [ 2.77 KiB | Viewed 1953 times ]

_________________
http://www.tmeeco.eu
Top
 Profile  
 
PostPosted: Tue Jul 23, 2013 3:42 pm 
Offline

Joined: Sat Oct 02, 2004 12:07 pm
Posts: 163
TmEE wrote:
Here's my westminster ripoff I made in 2006 to use in a DOS game i was making but never really got anymhere with it...

that is a shame, any plans to pick the game back up and work on it some more? what type of game was it?

_________________
i dont have much to say


Top
 Profile  
 
PostPosted: Wed Jul 24, 2013 1:29 am 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7232
Location: Chexbres, VD, Switzerland
What's the point of this thread when there is already a large font collection on RHDN ?


Top
 Profile  
 
PostPosted: Wed Jul 24, 2013 4:36 am 
Offline
User avatar

Joined: Wed Feb 13, 2008 9:10 am
Posts: 578
Location: Estonia, Rapla city (50 and 60Hz compatible :P)
WhoaMan wrote:
that is a shame, any plans to pick the game back up and work on it some more? what type of game was it?

I was 15 or 16 at that time, making a nice sidescrolling run 'n' gun ended up being a too big bite. Software rendering ate a ton of CPU time, also will to continue :P

_________________
http://www.tmeeco.eu


Top
 Profile  
 
PostPosted: Wed Jul 24, 2013 2:55 pm 
Offline

Joined: Thu Mar 02, 2006 12:30 pm
Posts: 168
zzo38 wrote:
Other possible fonts you might want to have available for use with NES/Famicom includes the Commodore 64 font

I don't have the full set converted, but if someone were to need only the parts that would be used in games like SMB, Zelda 1, or Wheel of Fortune, then I have it in NES tile format already, as part of some personal "C64 font hacks" that I've done to replace the Namco font with the C64 one.

_________________
Read my blog! The Incoherent Ramblings of a Lowly Geek


Top
 Profile  
 
PostPosted: Wed Jul 24, 2013 3:18 pm 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3192
Location: Mountain View, CA, USA
Figure I'd provide the font I mangled, mentioned in this post.


Attachments:
font.chr [4 KiB]
Downloaded 100 times
not_much_left.png
not_much_left.png [ 12.89 KiB | Viewed 1853 times ]
Top
 Profile  
 
PostPosted: Wed Jul 24, 2013 3:46 pm 
Offline

Joined: Thu Mar 02, 2006 12:30 pm
Posts: 168
Nice font, koitsu. The only real issue I have after studying it would be that thick crossbar on the H. I personally think it would mesh better with some of the other glyphs (B, E, F) if its bottom line were erased, making it one pixel thick. For NES usage, it's a nice "small-cap" font.

_________________
Read my blog! The Incoherent Ramblings of a Lowly Geek


Top
 Profile  
 
PostPosted: Wed Jul 24, 2013 9:14 pm 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3192
Location: Mountain View, CA, USA
LocalH wrote:
Nice font, koitsu. The only real issue I have after studying it would be that thick crossbar on the H. I personally think it would mesh better with some of the other glyphs (B, E, F) if its bottom line were erased, making it one pixel thick. For NES usage, it's a nice "small-cap" font.

It's not "my" font -- see the reference post for where it comes from. If someone doesn't like something about it, by all means they can do whatever they wish to it. :-)


Top
 Profile  
 
PostPosted: Thu Jul 25, 2013 12:56 am 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7232
Location: Chexbres, VD, Switzerland
I'd say it's a great font, but the way it's layed out is weird, why is the hiragana split in two speparate halves ?


Top
 Profile  
 
PostPosted: Thu Jul 25, 2013 1:06 am 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3192
Location: Mountain View, CA, USA
Bregalad wrote:
I'd say it's a great font, but the way it's layed out is weird, why is the hiragana split in two speparate halves ?

If it bothers you, you can go right ahead and "fix" it -- the CHR file is there, have fun! And be sure to voice your discontent to Atlus/Namco since Megami Tensei 2 has the same "weirdness"! ;-)


Top
 Profile  
 
PostPosted: Thu Jul 25, 2013 2:03 am 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7232
Location: Chexbres, VD, Switzerland
I think I have an hypothesis to explain this weird layout.
If the katakanas were originally stored at $b0 - $df, then it might have been in an effort to follow the first JIS standard. Then they fitted hiraganas and other symbols where there was room.

EDIT : Here is the CHR-File with the kana order touched up so it makes more sense. I also used the empty room to fit all 80 of the 1st grade kanjis. (they are not directly readable in the CHR file as they take all 8 pixels of height, but if you add some whitespace between them vast majority of them are very readable).


Attachments:
File comment: Koitsu's Font with better order and 1st year kanji added
not_much_left.chr [4 KiB]
Downloaded 98 times
Top
 Profile  
 
PostPosted: Sun Aug 04, 2013 12:39 pm 
Offline
User avatar

Joined: Sat Feb 16, 2013 11:52 am
Posts: 218
Here's a typeface I made for my military style games, feel free to use it! The small caps characters and some symbols are leftovers from another font.


Attachments:
Typeface.chr [2 KiB]
Downloaded 90 times
type.png
type.png [ 3.21 KiB | Viewed 1719 times ]

_________________
This is a block of text that can be added to posts you make. There is a 255 character limit.
Top
 Profile  
 
PostPosted: Sun Aug 04, 2013 1:06 pm 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7232
Location: Chexbres, VD, Switzerland
Looks like the X g and j characters are messed up (you should probably shift the font 1 pixel higher ?)


Top
 Profile  
 
PostPosted: Sun Aug 04, 2013 5:17 pm 
Offline
User avatar

Joined: Sat Feb 16, 2013 11:52 am
Posts: 218
Just ignore those small caps font, it's just a leftover from my attempt to do a DOS-like font... not sure where's the problem with the X, though...?

_________________
This is a block of text that can be added to posts you make. There is a 255 character limit.


Top
 Profile  
 
PostPosted: Sun Aug 04, 2013 11:28 pm 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7232
Location: Chexbres, VD, Switzerland
It does not read as a X.

Apparently you tried to compensate the lack of a vertical empty row by adding an horizontal empty row, but in my opinion it doesn't work and the X character isn't really recognizable any longer.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group