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PostPosted: Tue Jun 18, 2013 1:10 pm 
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qbradq wrote:
Loopy, can you give us an idea of what the restrictions are for the free version?

Sure. I installed the trial verison to check, just for you :)

Quote:
Trial version limitations

The following functions are restricted in this Trial version
* export via Windows clipboard is not allowed
* save animation as single images is not allowed
* plugin execution will be delayed for some seconds
* images may only be saved to image files (e.g. PNG, BMP) if they don't exceed 0.5M pixels
* animations may only be saved to animation files (e.g. AVI, FLC) if they don't exceed 10000 pixels per Frame

The Trial version only supports image/animation file output for the first 30 days!


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PostPosted: Tue Jun 18, 2013 1:13 pm 
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In other words, there's no free version, only a trial version, seeing as it becomes unusable after 30 days.


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PostPosted: Tue Jun 18, 2013 1:16 pm 
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Free trial, then :P


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PostPosted: Tue Jul 02, 2013 11:50 am 
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I still do all my pixeling on my good old Amiga 4000 running Brilliance. Has anyone tried Grafx2? I have been meaning to try it out for quite some time but have never gotten round to it.

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PostPosted: Tue Jul 02, 2013 12:17 pm 
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I don't like Grafx2, but you'll probably like it. It's close to Amiga programs like Brilliance. I'm aware it can probably be customized to work like I'd want, but it's not like that out of the box. (It may have changed, it's been a while since I've used it)

Things I remember disliking are exceptionally odd hotkeys (to a user used to ones used in most modern programs), and a circular undo buffer. (Press undo after you've already undone the last action, and it will redo all actions in the buffer. Press redo after all actions in the buffer have been redone, and it will undo them all)

It has really solid palette control, though.

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PostPosted: Sun Jul 28, 2013 10:17 pm 
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For those who came up on Amiga DPaint or Brilliance, there's always the option of running the originals under an Amiga emulator :P

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PostPosted: Mon Jul 29, 2013 12:20 pm 
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Hi2all!

I create my own freeware graphics editor PaintCAD 4Windows for pixel art =) You can operate with this editor using ONLY keyboard (but can use mouse or touchscreen also).

And there is cursor on image operated by you! Also you can create fonts, pack/unpack animated GIFs, pack/unpack AVI videos, use webcamera for getting photo/video/3d-photo/3d-video, draw 3d pictures and animations (anaglyph and stereopair), draw PNG images with semitransparency. Also PaintCAD contains some mini-tools: mini-webbrowser, IRC client, Muzz music compozer.

Check it out (latest version) at http://blackstrip.ru/pcw.rar

Official page with info: http://blackstrip.ru/soft.php?softyp=co ... n&softid=4

Screenshot:
Image

Also there is reduced version of PaintCAD for Java mobile and Android:

Official page with info: http://blackstrip.ru/soft.php?softyp=ja ... n&softid=1

Stable 2.2 version for Java: http://blackstrip.ru/PaintCAD.jar http://blackstrip.ru/PaintCAD.jad

Alpha 2.3 version for Java: http://blackstrip.ru/tmp/pc23alpha/PaintCAD.jar http://blackstrip.ru/tmp/pc23alpha/PaintCAD.jad

Alpha 2.3 version for Android: http://blackstrip.ru/tmp/pc23alpha/PaintCAD.apk

Screenshots of android version(java version is similar):
Image Image
Image Image


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PostPosted: Wed Aug 28, 2013 7:42 am 
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Gimp is the worst for anything colormap related.

Does anybody know of any program that let's you apply the colormap from one image to another while preserving the order of the colormap? Also, it should use all the colors of the colormap instead of trying to match colors like Image Magick appears to be doing.


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PostPosted: Wed Aug 28, 2013 9:15 am 
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giles wrote:
Gimp is the worst for anything colormap related.

I think Photoshop is worse. I have used GIMP for pixel art before, didn't think it was that bad.

Quote:
Does anybody know of any program that let's you apply the colormap from one image to another while preserving the order of the colormap?

If I'm not mistaken, in Photoshop you can go to Image > Mode > Color Table and export the palette of one image, then go there again on the other image to load the palette you saved. I imagine GIMP can do it too, I just don't have it available now so I can't check.


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PostPosted: Wed Aug 28, 2013 2:08 pm 
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tokumaru wrote:
I think Photoshop is worse. I have used GIMP for pixel art before, didn't think it was that bad.

Both are horrible though. They're oriented more towards more high resolution and detailed images (like photos), not pixelart, and it shows.


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PostPosted: Wed Aug 28, 2013 3:50 pm 
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Sure, I certainly don't recommend either of them for pixel art. But if by any chance that's all you have available at a random time when you need to do pixel work, it's doable.


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PostPosted: Fri Sep 06, 2013 10:04 am 
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As far as colormaps go gimp works fine. Export colormap as palette and apply the saved palette to the other image.


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PostPosted: Fri Sep 06, 2013 2:32 pm 
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To turn a colormap into a palette, do Windows > Dockable Dialogs > Palettes, right-click inside the box, and choose Import Palette...

To apply a colormap to an image, do Colors > Map > Set Colormap...


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PostPosted: Tue Oct 29, 2013 7:03 am 
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MS Paint. No, seriously it's great for PA, but only one that was in xp and earlier (you can find it patched up so it'll work in vista/7/8, just google "paint xp").

Other than that, ASEPRITE.


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PostPosted: Tue Oct 29, 2013 1:26 pm 
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Just for the record, the MS Paint that comes with Vista is fine. It even adds quite a few more undo steps than the XP version. It was Windows 7 that added all the antialias and ribbon crap.

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