community fonts for NES Dev
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Re: community fonts for NES Dev
I think the X needs to look sort of like a percent sign (%), if you think about it.
Re: community fonts for NES Dev
Ah I understand now. I tried to do it in another style but I'm awful at art apparently. That one should do it for now...
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Re: community fonts for NES Dev
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When there are duplicate topics, it might be time to gather what was said and put it on the wiki.
When there are duplicate topics, it might be time to gather what was said and put it on the wiki.
Re: community fonts for NES Dev
Can I make request? If so, this is a request for the following font (if someone is good to make such a font):
- Fix pitch 8x8
- Using color 1 for background and 2 for foreground, not color 0 and 3
- ASCII characters 0x20 to 0x5F are in their places.
- The uppercase letters are duplicated in the positions of lowercase
- One of the unused slots will then be filled in with the cursor icon, which uses color 3 for foreground (so that it can blink)
- Looks fine if used as a font for a text adventure game in all uppercase
- The 0x80 to 0xFF are like 0x00 to 0x7F but are distinguished from the main ones, such as: reverse video, or bold, or italic, or something else
Last edited by zzo38 on Sat Aug 24, 2013 4:16 pm, edited 1 time in total.
(Free Hero Mesh - FOSS puzzle game engine)
Re: community fonts for NES Dev
Here you go:
With CHR RAM, you could have made the colors 1 and 2 expansion and the inverse video in the program.- Attachments
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- chicago_inverse.chr
- (4 KiB) Downloaded 301 times
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- chicago_oblique.chr
- (4 KiB) Downloaded 301 times
Re: community fonts for NES Dev
Thank you; this should be pretty good. I have downloaded it into my computer. (Maybe other people will find it useful too, so don't remove it)
(Free Hero Mesh - FOSS puzzle game engine)
- Jedi QuestMaster
- Posts: 688
- Joined: Thu Sep 07, 2006 1:08 pm
- Location: United States
- Contact:
Re: community fonts for NES Dev
I guess I can unload these here :
http://www.romhacking.net/fonts/32/
http://www.romhacking.net/fonts/37/
http://www.romhacking.net/fonts/38/
These are pixelated characters of my handwriting (yes, I write ampersands).
http://www.romhacking.net/fonts/32/
http://www.romhacking.net/fonts/37/
http://www.romhacking.net/fonts/38/
These are pixelated characters of my handwriting (yes, I write ampersands).
- Attachments
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- CalderonHandwritingElegante.png (1.74 KiB) Viewed 8172 times
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- CalderonHandwritingCondensed.png (1.77 KiB) Viewed 8172 times
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- CalderonHandwriting.png (1.77 KiB) Viewed 8172 times
Re: community fonts for NES Dev
So I required a font that would fit in a 7x7 area so that the bit packer I programed in this project can discard the gray lines.
Recently I finished the sans-serif font that I've been designing since Flight Minigames.
This font is released into the public domain.
note: I moved this post from my project thread.
Recently I finished the sans-serif font that I've been designing since Flight Minigames.
This font is released into the public domain.
note: I moved this post from my project thread.
- HardWareMan
- Posts: 209
- Joined: Mon Jan 01, 2007 11:12 am
Re: community fonts for NES Dev
ironfist61 wrote:This actually reminds me of the font that was used on the title screen of the 1983 PC game "Digger" by Windmill Software.WhoaMan wrote:I was working on a font earlier for an NES game and decided that I would share it with the community for anyone who could put it to use in their own NES creations, and to encourage others to share their own fonts. If anyone would like to use this font or share a creation of their own, please feel free to do so
This font is a simple one, based on the "retro" computer fonts that you have probably seen on TV (think Dexter's Lab, or 90% of computer movies from the 70s and 80s). Hopefully someone can put it to use.
Awesome work! That's the kind of stuff I'd love to see on some NES homebrew.
Re: community fonts for NES Dev
Guess they didn't have enough pixels on the Spectrum to make Bomberman (the purple guys) look right.
Re: community fonts for NES Dev
Um no the original game actually looked like that.
https://www.youtube.com/watch?v=vzimJopP5rE
Also the author died a month ago =(
https://www.youtube.com/watch?v=vzimJopP5rE
Also the author died a month ago =(
- DragonDePlatino
- Posts: 94
- Joined: Mon Oct 20, 2014 1:50 pm
Re: community fonts for NES Dev
Here's an 8x8 monospaced font I call SDS 8x8! The SDS stands for Super Dragonsin Saga, which is the project I originally made this for.
It's a multi-purpose font I made years ago and I've slowly honed it to perfection over the years as I've used it for my projects. If you want to add this font to a CHR page, I suggest you download it and manually type it into a 128x128 image. This method works well and allows for a lot of flexibility as far as the arrangement of tiles.
It's a multi-purpose font I made years ago and I've slowly honed it to perfection over the years as I've used it for my projects. If you want to add this font to a CHR page, I suggest you download it and manually type it into a 128x128 image. This method works well and allows for a lot of flexibility as far as the arrangement of tiles.
Re: community fonts for NES Dev
SWF with no fallback? Ew.DragonDePlatino wrote:Here's an 8x8 monospaced font I call SDS 8x8!
Registration is required to download.If you want to add this font to a CHR page, I suggest you download it and manually type it into a 128x128 image.
- DragonDePlatino
- Posts: 94
- Joined: Mon Oct 20, 2014 1:50 pm
Re: community fonts for NES Dev
SWF...no fallback? lolwut? I'm guessing SDS is an abbreviation for something related to Flash? That one really went over my head.
Here's a direct link since FontStruct is being such a pain.
EDIT:
Screenshot of le font:
Here's a direct link since FontStruct is being such a pain.
EDIT:
Screenshot of le font:
Last edited by DragonDePlatino on Tue Oct 21, 2014 5:24 pm, edited 2 times in total.
Re: community fonts for NES Dev
What it means is that the viewer on FontStruct is a Flash object, and the site provides no static image to which a browser that doesn't support Flash can fall back.DragonDePlatino wrote:SWF...no fallback? lolwut?
SWF is the file format first used by Adobe Flash.I'm guessing SDS is an abbreviation for something related to Flash?
Thanks. Here's another mirror:Here's a direct link I uploaded to my own online storage since FontStruct is being such a pain.
- Attachments
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- sds_8x8_by_dragondeplatino-d83p28v.zip
- (4.42 KiB) Downloaded 445 times