community fonts for NES Dev

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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tepples
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Re: community fonts for NES Dev

Post by tepples »

I think the X needs to look sort of like a percent sign (%), if you think about it.
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Punch
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Re: community fonts for NES Dev

Post by Punch »

Ah I understand now. I tried to do it in another style but I'm awful at art apparently. That one should do it for now... :oops:
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tepples
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Re: community fonts for NES Dev

Post by tepples »

Previous topic

When there are duplicate topics, it might be time to gather what was said and put it on the wiki.
zzo38
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Re: community fonts for NES Dev

Post by zzo38 »

Can I make request? If so, this is a request for the following font (if someone is good to make such a font):
  • Fix pitch 8x8
  • Using color 1 for background and 2 for foreground, not color 0 and 3
  • ASCII characters 0x20 to 0x5F are in their places.
  • The uppercase letters are duplicated in the positions of lowercase
  • One of the unused slots will then be filled in with the cursor icon, which uses color 3 for foreground (so that it can blink)
  • Looks fine if used as a font for a text adventure game in all uppercase
  • The 0x80 to 0xFF are like 0x00 to 0x7F but are distinguished from the main ones, such as: reverse video, or bold, or italic, or something else
Last edited by zzo38 on Sat Aug 24, 2013 4:16 pm, edited 1 time in total.
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tepples
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Re: community fonts for NES Dev

Post by tepples »

Here you go:
chicago_inverse.png
chicago_inverse.png (991 Bytes) Viewed 8201 times
chicago_oblique.png
chicago_oblique.png (914 Bytes) Viewed 8201 times
With CHR RAM, you could have made the colors 1 and 2 expansion and the inverse video in the program.
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chicago_inverse.chr
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chicago_oblique.chr
(4 KiB) Downloaded 301 times
zzo38
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Re: community fonts for NES Dev

Post by zzo38 »

Thank you; this should be pretty good. I have downloaded it into my computer. (Maybe other people will find it useful too, so don't remove it)
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Jedi QuestMaster
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Re: community fonts for NES Dev

Post by Jedi QuestMaster »

I guess I can unload these here :mrgreen: :

http://www.romhacking.net/fonts/32/
http://www.romhacking.net/fonts/37/
http://www.romhacking.net/fonts/38/

These are pixelated characters of my handwriting (yes, I write ampersands).
Attachments
CalderonHandwritingElegante.png
CalderonHandwritingElegante.png (1.74 KiB) Viewed 8171 times
CalderonHandwritingCondensed.png
CalderonHandwritingCondensed.png (1.77 KiB) Viewed 8171 times
CalderonHandwriting.png
CalderonHandwriting.png (1.77 KiB) Viewed 8171 times
JRoatch
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Re: community fonts for NES Dev

Post by JRoatch »

So I required a font that would fit in a 7x7 area so that the bit packer I programed in this project can discard the gray lines.
Recently I finished the sans-serif font that I've been designing since Flight Minigames.
2014-09-30_font.png
2014-09-30_font.png (676 Bytes) Viewed 7874 times
This font is released into the public domain.

note: I moved this post from my project thread.
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HardWareMan
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Re: community fonts for NES Dev

Post by HardWareMan »

ironfist61 wrote:
WhoaMan wrote:I was working on a font earlier for an NES game and decided that I would share it with the community for anyone who could put it to use in their own NES creations, and to encourage others to share their own fonts. If anyone would like to use this font or share a creation of their own, please feel free to do so :)

This font is a simple one, based on the "retro" computer fonts that you have probably seen on TV (think Dexter's Lab, or 90% of computer movies from the 70s and 80s). Hopefully someone can put it to use.

Image
This actually reminds me of the font that was used on the title screen of the 1983 PC game "Digger" by Windmill Software.

Awesome work! That's the kind of stuff I'd love to see on some NES homebrew.
ImageImage
tepples
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Re: community fonts for NES Dev

Post by tepples »

Guess they didn't have enough pixels on the Spectrum to make Bomberman (the purple guys) look right.
Sik
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Re: community fonts for NES Dev

Post by Sik »

Um no the original game actually looked like that.
https://www.youtube.com/watch?v=vzimJopP5rE

Also the author died a month ago =(
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DragonDePlatino
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Re: community fonts for NES Dev

Post by DragonDePlatino »

Here's an 8x8 monospaced font I call SDS 8x8! The SDS stands for Super Dragonsin Saga, which is the project I originally made this for.

It's a multi-purpose font I made years ago and I've slowly honed it to perfection over the years as I've used it for my projects. If you want to add this font to a CHR page, I suggest you download it and manually type it into a 128x128 image. This method works well and allows for a lot of flexibility as far as the arrangement of tiles.
tepples
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Re: community fonts for NES Dev

Post by tepples »

DragonDePlatino wrote:Here's an 8x8 monospaced font I call SDS 8x8!
SWF with no fallback? Ew.
If you want to add this font to a CHR page, I suggest you download it and manually type it into a 128x128 image.
Registration is required to download.
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DragonDePlatino
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Re: community fonts for NES Dev

Post by DragonDePlatino »

SWF...no fallback? lolwut? I'm guessing SDS is an abbreviation for something related to Flash? That one really went over my head. :lol:

Here's a direct link since FontStruct is being such a pain.

EDIT:

Screenshot of le font:

Image
Last edited by DragonDePlatino on Tue Oct 21, 2014 5:24 pm, edited 2 times in total.
tepples
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Re: community fonts for NES Dev

Post by tepples »

DragonDePlatino wrote:SWF...no fallback? lolwut?
What it means is that the viewer on FontStruct is a Flash object, and the site provides no static image to which a browser that doesn't support Flash can fall back.
I'm guessing SDS is an abbreviation for something related to Flash?
SWF is the file format first used by Adobe Flash.
Here's a direct link I uploaded to my own online storage since FontStruct is being such a pain.
Thanks. Here's another mirror:
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sds_8x8_by_dragondeplatino-d83p28v.zip
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