Family Basic Editor for Windows and sample basic games

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems. See the NESdev wiki for more information.

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lbarasc
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Family Basic Editor for Windows and sample basic games

Post by lbarasc »

Another find for Family Basic fans : FamilyBasicEditor for Windows.

This is a text editor and a BG editor for Family Basic.

How it works ?

Run FamilyBasicEditor and NesterJ (with FamilyBasic rom loaded), and you can copy / paste code and bg to NesterJ.

The soft is in japanese again, sorry, but you have a video on the webpage that shows how it works

The webpage :

http://dearworld.web.fc2.com/download.html

Download tool :

http://dearworld.web.fc2.com/download/F ... Editor.zip

and good extras !

Sample games with sources :

http://dearworld.web.fc2.com/gallery.html
slobu
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Re: Family Basic Editor for Windows and sample basic games

Post by slobu »

I wonder if NesterJ uses the same save state format required by this tool?

Also, what makes MMC3 necessary for Family BASIC conversions? Did the original Family BASIC cart also use that chip?
Pokun
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Re: Family Basic Editor for Windows and sample basic games

Post by Pokun »

Where do you find all these cool stuff Ibarasc? :)

Slobu, Family Basic (and all its variants) uses UNROM or something NROM but with an early version of battery backup that requires a switch and two AA batteries. This is just for keeping your program or data from the Music/Calculator/Biorythm/Message Boards though (more details in the manual I helped translating http://www.famicomworld.com/forum/index ... pic=8876.0). I have no idea why SSTONES converts it to MMC3.
Last edited by Pokun on Wed Jun 12, 2013 12:16 pm, edited 1 time in total.
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Hamtaro126
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Re: Family Basic Editor for Windows and sample basic games

Post by Hamtaro126 »

It is not UNROM, It is NROM!

It's forgiveable, though...
AKA SmilyMZX/AtariHacker.
Pokun
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Re: Family Basic Editor for Windows and sample basic games

Post by Pokun »

Thanks for correcting me Hamtaro!
AnnaWu
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Re: Family Basic Editor for Windows and sample basic games

Post by AnnaWu »

lbarasc wrote:
The soft is in japanese again, sorry, but you have a video on the webpage that shows how it works
I translated the application in the past.
http://www.sendspace.com/file/w4xfbt
lbarasc
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Re: Family Basic Editor for Windows and sample basic games

Post by lbarasc »

thanks for the english translation
slobu
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Re: Family Basic Editor for Windows and sample basic games

Post by slobu »

It looks like the translation is offline (along with most links on this page).

I'd like to start using the FamilyBasicEditor + SSTONES and infinitelives eeprom board.

Can anyone confirm what kind of board I need for the result of that?

It seems (from what I've read) that Famicom BASIC itself is only an NROM cart but the output of SSTONES needs

Base : MMC3
Mapper : 1
PRG-ROM : 32k
CHR-ROM : 32k

Is this the type of board I need to order from infinitelives?

Thanks in advance for any insight!
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Hamtaro126
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Re: Family Basic Editor for Windows and sample basic games

Post by Hamtaro126 »

MMC3 is Mapper 4, MMC1 is Mapper 1, So the info is either an MMC1, MMC3, or a non-existant mapper that has capabilities of both,

Just leave it without a cart unless you actually know what you're doing...
AKA SmilyMZX/AtariHacker.
slobu
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Re: Family Basic Editor for Windows and sample basic games

Post by slobu »

Thanks for the info. Unfortunately, I can't leave it without as the main thrust is to take a Famicom BASIC game and put it on a real cart. In this case I need what parameters infinitelives requiress to get my cart order correct. Once we figure this out then homebrew made by BASIC enthusiasts becomes a reality.

Here is the log from Nestopia when running the output file from SSTONES
Ines: 32k PRG-ROM set
Ines: 8k CHR-ROM set
Ines: horizontal mirroring set
Ines: NTSC set
Ines: mapper 1 set
Mapper 1: SxROM
Mapper 1: 32k PRG-ROM
Mapper 1: 8k CHR-ROM
Mapper 1: 8k auto W-RAM
Mapper 1: horizontal mirroring

Here is what it reports about the iNES header:
32k PRG ROM
None W-RAM
Disabled W-RAM
8k CHR-ROM
Mirroring Horizontal
Mapper 1

I'm not sure what information to report back to inifinitelives to get the board order correct. Any more feedback gentlemen?
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infiniteneslives
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Re: Family Basic Editor for Windows and sample basic games

Post by infiniteneslives »

If you can provide a .nes file (or just prg and chr binaries) and a little time, I'll test it out and let you know how it works on my boards.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
tepples
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Re: Family Basic Editor for Windows and sample basic games

Post by tepples »

That depends on whether Nintendo or Konami (parent of Hudson Soft) would pursue people distributing the copyrighted interpreter as part of a game.
slobu
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Re: Family Basic Editor for Windows and sample basic games

Post by slobu »

Thanks infinitelives! Here is one of the converted examples that came with SSTONES
http://sdrv.ms/17KfJJE (sstontst.zip)

@tepples
I forgot about that. That would make the games created personal use only. I could only distribute the source, then.

I assume they imagined kids sharing tapes with the games they made. I also imagine any fair use argument would involve lawyers and money to win.
slobu
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Re: Family Basic Editor for Windows and sample basic games

Post by slobu »

I hate to bump my post but does my link to the test ROM work?

I'd hate for my file to be as dead as the rest of the links I just mentioned :)

As of this post the download tool from the original post and the download from AnnaWu are down.
CiXeL
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Re: Family Basic Editor for Windows and sample basic games

Post by CiXeL »

FamilyBasicEditor for Windows.

anyone have a live working link here in December 2015? none of my google searches can turn up a working link
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