8 IN 1 SLROM Multicartridge

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FARID
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8 IN 1 SLROM Multicartridge

Post by FARID » Thu Oct 31, 2013 1:39 am

So what is this?
Yet another crap?
Anyway I want to share it here :

Menu :
Image

Front :
Image

Back :
Image

Cover :
Image

Mapper Schematic :
Image

Chips :
27C080 --> PRG
27C080 --> CHR
KS5361 --> MMC1
238 --> Decoder
174 --> Latch

Download Multicartridge Menu Patch
Patch it to the Castlevania II - Simon's Quest (U) [!].nes

PRG Structure :
PRG1 --> Castlevania II - Simon's Quest (U) [!].nes
PRG2 --> Blaster Master (U) [!].nes
PRG3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
PRG4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
PRG5 --> Clash at Demonhead (U) [!].nes
PRG6 --> Darkwing Duck (U) [!].nes
PRG7 --> Hook (U) [!].nes
PRG8 --> Snow Brothers (U) [!].nes

CHR Structure :
CHR1 --> Castlevania II - Simon's Quest (U) [!].nes
CHR2 --> Blaster Master (U) [!].nes
CHR3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
CHR4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
CHR5 --> Clash at Demonhead (U) [!].nes
CHR6 --> Darkwing Duck (U) [!].nes
CHR7 --> Hook (U) [!].nes
CHR8 --> Snow Brothers (U) [!].nes

Registers :
D7........D0
ABCD EFGH
A --> X
B --> D6 --> PRG A19 + CHR A19
C --> D5 --> PRG A18 + CHR A18
D --> D4 --> PRG A17 + CHR A17
E --> D3 --> DECODER [0:EN 1:DIS]
F --> X
G --> X
H --> X

Values on STA $6800
ROM1 --> CASTLEVANIA 2 ---------> X000 1XXX --> 0000 1000 --> 08 [MENU]
ROM2 --> BLASTER MASTER --------> X001 1XXX --> 0001 1000 --> 18
ROM3 --> CHIP AND DALE ---------> X010 1XXX --> 0010 1000 --> 28
ROM4 --> CHIP AND DALE 2 -------> X011 1XXX --> 0011 1000 --> 38
ROM5 --> DEMON HEAD ------------> X100 1XXX --> 0100 1000 --> 48
ROM6 --> DARKWING DUCK ---------> X101 1XXX --> 0101 1000 --> 58
ROM7 --> CAPTAIN HOOK ----------> X110 1XXX --> 0110 1000 --> 68
ROM8 --> SNOW BROTHERS ---------> X111 1XXX --> 0111 1000 --> 78

All of the games are Mapper1 (SLROM)
The menu code was originally Mapper 4 and I had to convert it to Mapper 1
Special thanks to Master Oliveira for his great idea of generating clock signal by using WRAM CE and CPU R/W, without his help I would get stuck on using address lines for clock signal! :mrgreen:

By the way any idea on how to run this rom with emulator?
What mapper number should I use?
Last edited by FARID on Mon Jan 20, 2014 9:55 am, edited 1 time in total.

tepples
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Re: 8 IN 1 SLROM Multicartridge

Post by tepples » Thu Oct 31, 2013 6:27 am

I think you'd need to get the spec onto the wiki, claim an NES 2.0 mapper number through the registry on the wiki, and file feature requests in emulators' bug trackers.

lidnariq
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Re: 8 IN 1 SLROM Multicartridge

Post by lidnariq » Thu Oct 31, 2013 12:58 pm

FARID wrote:So what is this?
Yet another crap?
Anyway I want to share it here :
Hey, I like hearing about the things you've assembled!
FARID wrote:By the way any idea on how to run this rom with emulator?
What mapper number should I use?
Unfortunately, there are almost no MMC1-based multicarts. Mapper 105 (NWC) is the closest we can get, and it's basically one SGROM plus three NROM games.

gorgyrip
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Re: 8 IN 1 SLROM Multicartridge

Post by gorgyrip » Fri Nov 01, 2013 8:39 am

Excellent work as usual. Maybe you or someone else can test it with an original mmc1 and on an original nes.

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byemu
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Re: 8 IN 1 SLROM Multicartridge

Post by byemu » Fri Nov 01, 2013 4:21 pm

Good job!

You can use a unif board to support this mapper!
I can help you support this mapper on my vnes plus!

SnoopKatt
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Joined: Tue Aug 14, 2012 8:37 pm

Re: 8 IN 1 SLROM Multicartridge

Post by SnoopKatt » Sun Nov 03, 2013 2:15 pm

gorgyrip wrote:Excellent work as usual. Maybe you or someone else can test it with an original mmc1 and on an original nes.
I'd be down to build it after finals in mid December :)

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nintendo2600
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Re: 8 IN 1 SLROM Multicartridge

Post by nintendo2600 » Mon Nov 04, 2013 5:50 pm

nice cart farid!

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byemu
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Re: 8 IN 1 SLROM Multicartridge

Post by byemu » Sun Nov 10, 2013 11:48 pm

FARID wrote:So what is this?
Yet another crap?
Anyway I want to share it here :

Menu :
Image

Front :
Image

Back :
Image

Mapper Schematic :
Image

Chips :
27C080 --> PRG
27C080 --> CHR
KS5361 --> MMC1
238 --> Decoder
174 --> Latch

Download Multicartridge Menu Patch
Patch it to the Castlevania II - Simon's Quest (U) [!].nes

PRG Structure :
PRG1 --> Castlevania II - Simon's Quest (U) [!].nes
PRG2 --> Blaster Master (U) [!].nes
PRG3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
PRG4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
PRG5 --> Clash at Demonhead (U) [!].nes
PRG6 --> Darkwing Duck (U) [!].nes
PRG7 --> Hook (U) [!].nes
PRG8 --> Snow Brothers (U) [!].nes

CHR Structure :
CHR1 --> Castlevania II - Simon's Quest (U) [!].nes
CHR2 --> Blaster Master (U) [!].nes
CHR3 --> Chip 'n Dale Rescue Rangers (U) [!].nes
CHR4 --> Chip 'n Dale Rescue Rangers 2 (U) [!].nes
CHR5 --> Clash at Demonhead (U) [!].nes
CHR6 --> Darkwing Duck (U) [!].nes
CHR7 --> Hook (U) [!].nes
CHR8 --> Snow Brothers (U) [!].nes

Registers :
D7........D0
ABCD EFGH
A --> X
B --> D6 --> PRG A19 + CHR A19
C --> D5 --> PRG A18 + CHR A18
D --> D4 --> PRG A17 + CHR A17
E --> D3 --> DECODER [0:EN 1:DIS]
F --> X
G --> X
H --> X

Values on STA $6800
ROM1 --> CASTLEVANIA 2 ---------> X000 1XXX --> 0000 1000 --> 08 [MENU]
ROM2 --> BLASTER MASTER --------> X001 1XXX --> 0001 1000 --> 18
ROM3 --> CHIP AND DALE ---------> X010 1XXX --> 0010 1000 --> 28
ROM4 --> CHIP AND DALE 2 -------> X011 1XXX --> 0011 1000 --> 38
ROM5 --> DEMON HEAD ------------> X100 1XXX --> 0100 1000 --> 48
ROM6 --> DARKWING DUCK ---------> X101 1XXX --> 0101 1000 --> 58
ROM7 --> CAPTAIN HOOK ----------> X110 1XXX --> 0110 1000 --> 68
ROM8 --> SNOW BROTHERS ---------> X111 1XXX --> 0111 1000 --> 78

All of the games are Mapper1 (SLROM)
The menu code was originally Mapper 4 and I had to convert it to Mapper 1
Special thanks to Master Oliveira for his great idea of generating clock signal by using WRAM CE and CPU R/W, without his help I would get stuck on using address lines for clock signal! :mrgreen:

By the way any idea on how to run this rom with emulator?
What mapper number should I use?
May I try to use a gal16v8d replace the two 74!
And how to write the cupl sourcecode?

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FARID
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Re: 8 IN 1 SLROM Multicartridge

Post by FARID » Mon Nov 11, 2013 1:51 am

Yes, this is really a great idea.
I found these, but they are not free :
GAL16V8 Data Sheet
ISP Engineering Kit Model 300 Data Sheet
Lattice Diamond Programmer Software

Lets find a free project to use :D

Edit 1 :
And here is a very neat programmer : Uprog LITE / LPT

Edit 2 :
Oh,well it seems Uprog is not free, is it?!
But don't worry here is another FREE one, YES! :mrgreen: :

GALBlast Version 1.6

Image

Image

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byemu
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Re: 8 IN 1 SLROM Multicartridge

Post by byemu » Mon Nov 11, 2013 4:11 am

FARID wrote:Yes, this is really a great idea.
I found these, but they are not free :
GAL16V8 Data Sheet
ISP Engineering Kit Model 300 Data Sheet
Lattice Diamond Programmer Software

Lets find a free project to use :D

Edit 1 :
And here is a very neat programmer : Uprog LITE / LPT

Edit 2 :
Oh,well it seems Uprog is not free, is it?!
But don't worry here is another FREE one, YES! :mrgreen: :

GALBlast Version 1.6

Image

Image

I have the programmer
So I need a guide to write the abel or cupl code.

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FARID
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Re: 8 IN 1 SLROM Multicartridge

Post by FARID » Mon Nov 11, 2013 5:09 am

Maybe you can use this tutorial :
Schematic and ABEL-HDL Design Tutorial

socram8888

Re: 8 IN 1 SLROM Multicartridge

Post by socram8888 » Mon Nov 11, 2013 7:18 am

Check out WinCUPL. It's very simple to use, and has a built-in waveform Simulator.

Ruslansh
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Re: 8 IN 1 SLROM Multicartridge

Post by Ruslansh » Thu Jan 16, 2014 10:18 pm

FARID, please upload a picture in the first post they do not appear

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FARID
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Re: 8 IN 1 SLROM Multicartridge

Post by FARID » Mon Jan 20, 2014 10:05 am

Ruslansh wrote:FARID, please upload a picture in the first post they do not appear
There you are, I reuploaded them and added a cover, have fun :beer:

Ruslansh
Posts: 42
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Re: 8 IN 1 SLROM Multicartridge

Post by Ruslansh » Wed Jan 22, 2014 8:32 am

thank you!

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