http://nintendoage.com/forum/messagevie ... adid=67596
And a lot of site of palette that kept saying SNES palette is 15 bit that can be found on Wikipedia.
The palettes you linked are shown/used here: https://en.wikipedia.org/wiki/List_of_m ... B_palettes
The SNES, from a software perspective, is 15-bit RGB -- 5 bits for R, G, and B separately. The above wiki page states this clearly and I can confirm it does support that.
These values define the "range of colours" the console supports, not necessary simultaneously (it's probably possible but only with some custom scanline-based hacks/code and I'm not completely sure).
So if you're trying to display a raw 15-bit picture on the SNES, that's not going to be possible without a lot of familiarity with the console.
The closest you'll be able to get is mode 3, which supports up to 256 colours ("indexes") on a single background (BG0) and an additional 16 colours on a second background (BG1). For now just focus on one background (BG0). A colour or "index" is defined by a 15-bit RGB definition (5 bits per R, G, and B).
So on-screen you can have 256 different colours, but the *range* of each of those colours varies depending on what you choose for the R/G/B values.
Make sense now?
It's very similar to the IBM PC's classic VGA mode (320x200x256, a.k.a. segment 0xA000) -- think old MS-DOS games -- except the PC supported 18-bit colour (6 bits per R/G/B), but still with a 256-colour limitation.
(and me, blah, blah, blah..)
I'm saying you can display up to 256 unique colours in mode 3 on a single background. (Mode 3 only offers two BGs -- BG0 = 256 colours, BG1 = 16 colours).
Of those 256 unique colours, you can define the R/G/B values for all 256. The bitdepth of each colour is 15-bit (5 bits per R, G, and B).
Think of it like this, in programming speak:
Code:
palette[0] = rgb(0,0,0); // black
palette[1] = rgb(r,g,b);
palette[2] = rgb(a,b,c);
...
palette[254] = rgb(d,e,f);
palette[255] = rgb(g,h,i);
Hence: 256 colours (256 palette entries), but the "range" of colour each palette entry has is 15-bit (5 bits for red, 5 bits for green, 5 bits for blue).
This is not a "per-game" or "per cartridge" setting -- the SNES lets you use different video modes (called "modes") that support different capabilities. The one with the most colours that you can use the easiest is mode 3.
Those "chart pictures" you have can't be displayed on the SNES because of what I just described above.
I think maybe you should post your question on the SNESdev board...
Okay, I understand what he said, but...I'll be honest, when it comes to questions, I tend to repeat the questions with small changes until I finally figured it out, and I am still little nervous about asking questions publicly, so, here.
I have visit many sites to find the SNES palette, and the only answers I saw was http://en.wikipedia.org/wiki/List_of_mo ... 15-bit_RGB (The 15-bit monochrome and RGB Palette) I gaved up and accept it, so I was using it for a while, but I noticed differences on there.
There is color #70d030 , a type of grassy green from a game, so I went on GIMP to see if this color can be in there, so I did the Select-By-Color tool, and no results is shown at all. On other colors selected, it's just shown AROUND it. (I mean, it selected 20 colors...I know it's part of program, but I did the color-picker tool, and no color is exact to the colors from SNES snapshot on it
...I felt like it could've been 18-bit, but I asked my friend and he saided it's 15-bit...and a lot more he mentioned on the quote above.
I keep having feeling 256 is the REAL limit of SNES usable color, and then it shows here http://img.photobucket.com/albums/v455/ ... fstuff.png , which is the editor for SNES color, which shown to be 496. (Well....I think there's repetitive colors as I see it again..)
I know, the Wiki (Don't always believe anything on Wiki.) says "has a 15-bit RGB (32,768 colors) palette, with up to 256 simultaneous colors." but still, I can't get the feeling if it's 256 colors FROM the color chart, (like "you can only choose up to 256 colors from the system capacities of colors") or it's a HANDICAPPED palette, that it CANNOT show any colors from 32,768 colors, only selected 256 colors, or something.
Here's my questions (that I feel I'll receive negative response) :
-If it IS limited to 256 colors, not 32,768, then what is the REAL palette of SNES colors?
-If they are equal colors, like the system IS capable to full 32.7k sprites, then does it mean that the system "shows the little different" colors to the "chart pictures", like the NES palette difference where brown is colored red in a selected emulator/system (http://www.chrismcovell.com/images/Fami ... erence.jpg if your wondering.), or it's something else?
-Just wondering, if it were limited, how did they pull higher color differences? Did they use "mode" or layers to make it colored "dark/bright" to make it different?
*If anyone is wondering, it does matter, because I feel a lot comfortable if I use the colors EXACT from SNES, it's in my mental feeling where using SNES colors would comfort and calm me a lot. I don't feel like it if it was not SNES colors...You know what I mean?*