OneCrudeDude wrote:I'm happy to have found someone that shares my sentiments about Kirby's Adventure, I like you.
Don't get me wrong, I still think it's one of the greatest games in the NES library (I'm a sucker for cutesy platformers), but it's not the masterpiece sometimes people make it to be... There are some technical issues (scrolling glitches, slowdowns) that could maybe have been worked around, and the graphics are cute, but not groundbreaking.
Aside from his own ROM beta, would it be possible to recreate RCR to some extent on the NES? I know for example you can't have hundreds of objects moving around, as the NES is limited in display
Not in a single screen. The biggest bottleneck is CPU time, because each object has its own AI, movements, collisions and graphics (usually sprites, but not always), that need to be processed every frame. The solution is to process only the objects that are on-screen, while completely ignoring (or updating considerably less frequently) the ones that are off-screen.
I also know that some things might be tricky (like that "Toasty" guy that shows up when some mook dies in an explosive car crash or that underwater level with the warping background)
Sorry, I'm not very familiar with the game so I can't comment on that.
It's a shame since I really like the art direction and color use, a shame that very few commercial NES games looked that nice despite the console being well equipped for that.
I'll have to disagree with you on that... The graphics are nice, but they aren't exactly groundbreaking either. To me those graphics look pretty straightforward, any moderately experienced artist could pull them off. Nearly everything is drawn with black/dark outlines, which is cheaper to do (cartoon characters are that way because that's easier/faster to draw and animate), palettes are mostly monochrome, depth isn't conveyed particularly well...
BTW, I believe a split is in order!