puNES Emulator
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- rainwarrior
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Re: puNES Emulator (ex Fnes)
Finally got around to trying this emulator out. It runs really, really well! Good work!
Re: puNES Emulator (ex Fnes)
Great work ! It would be nice however, if there would be an option to configure the emulator's control keys. I.e: the "exit" key.
I also noticed that sometimes I don't get a stable image, even with vsync enabled. It's easily viewable, as an example, in super mario bros. If you run fast to the right, there is some image tearing.
I also noticed that sometimes I don't get a stable image, even with vsync enabled. It's easily viewable, as an example, in super mario bros. If you run fast to the right, there is some image tearing.
- rainwarrior
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- Joined: Sun Jan 22, 2012 12:03 pm
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Re: puNES Emulator (ex Fnes)
Are you getting tearing in fullscreen, or just in windowed? (Windows has never supported vsync in a window.)
Re: puNES Emulator (ex Fnes)
Is already in my "TO DO" list.Sky25es wrote:Great work ! It would be nice however, if there would be an option to configure the emulator's control keys. I.e: the "exit" key.
+1rainwarrior wrote:Are you getting tearing in fullscreen, or just in windowed? (Windows has never supported vsync in a window.)Sky25es wrote:I also noticed that sometimes I don't get a stable image, even with vsync enabled. It's easily viewable, as an example, in super mario bros. If you run fast to the right, there is some image tearing.
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Re: puNES Emulator (ex Fnes)
I have not this problem on GeForce videocard. Such problem is possible on Radeon videocardrainwarrior wrote:Are you getting tearing in fullscreen, or just in windowed? (Windows has never supported vsync in a window.)
Re: puNES Emulator (ex Fnes)
Yes I get tearing in fullscreen. But only in games with fast scrolling. I.e. Super Mario Bros.Are you getting tearing in fullscreen, or just in windowed? (Windows has never supported vsync in a window.)
Nice to hear that In fact I do own a Nvidia Gtx 660 ti videocard. I've also tried to force vsync and triple buffering via the Nvidia control panel, but had no luck.I have not this problem on GeForce videocard. Such problem is possible on Radeon videocard
By the way, here are my system specs: Core2duo 8500. 4.0 GHz, 8gb 1066 MHz ddr2 ram, Nvidia Gtx 660 ti
I don't know if it's an problem with my pc, but could someone try it too please ? Just start Super Mario Bros (US versión) and try to run with the "B" button hold down (acceleration button) all along the first level.
- rainwarrior
- Posts: 8732
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
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Re: puNES Emulator (ex Fnes)
I get no tearing at all in fullscreen+vsync.
Re: puNES Emulator (ex Fnes)
I've been using puNES since version .68 and it has always worked great. I just upgraded from .78 to .82 and it doesn't seem to work for me. The SDL version simply closes when I load a game and the D3D version hangs and the process has to be killed. Neither give any indication of what happened in the event log. I've tried multiple settings and deleting my config and starting from scratch with no luck. I'm using the x64 versions. Anyone else experienced this?
Windows 7 x64
Intel Core i7 870
ASRock P55 Extreme Mobo
4GB RAM
ATI Radeon HD 5700 - Latest Drivers
D3D Latest Drivers
Windows 7 x64
Intel Core i7 870
ASRock P55 Extreme Mobo
4GB RAM
ATI Radeon HD 5700 - Latest Drivers
D3D Latest Drivers
Re: puNES Emulator (ex Fnes)
Maybe there's some mismatch in your config files.talbin wrote:I've been using puNES since version .68 and it has always worked great. I just upgraded from .78 to .82 and it doesn't seem to work for me. The SDL version simply closes when I load a game and the D3D version hangs and the process has to be killed. Neither give any indication of what happened in the event log. I've tried multiple settings and deleting my config and starting from scratch with no luck. I'm using the x64 versions. Anyone else experienced this?
Try to use Punes in the portable mode. Just rename punes32.exe to punes32_p.exe or punes64.exe to punes64_p.exe if you have the x64 version.
Re: puNES Emulator (ex Fnes)
Thanks for the suggestion but unfortunately it still crashes.Sky25es wrote:Maybe there's some mismatch in your config files.talbin wrote:I've been using puNES since version .68 and it has always worked great. I just upgraded from .78 to .82 and it doesn't seem to work for me. The SDL version simply closes when I load a game and the D3D version hangs and the process has to be killed. Neither give any indication of what happened in the event log. I've tried multiple settings and deleting my config and starting from scratch with no luck. I'm using the x64 versions. Anyone else experienced this?
Try to use Punes in the portable mode. Just rename punes32.exe to punes32_p.exe or punes64.exe to punes64_p.exe if you have the x64 version.
Re: puNES Emulator (ex Fnes)
Tomorrow I will contact you via private message, now I'm too tired, I can not even think clearly.talbin wrote:I've been using puNES since version .68 and it has always worked great. I just upgraded from .78 to .82 and it doesn't seem to work for me. The SDL version simply closes when I load a game and the D3D version hangs and the process has to be killed. Neither give any indication of what happened in the event log. I've tried multiple settings and deleting my config and starting from scratch with no luck. I'm using the x64 versions. Anyone else experienced this?
Re: puNES Emulator (ex Fnes)
In version 0.90 or in 1.00 add cheat support (Taken from: Nestopia or FCEUX).
Version 0.83
Changelog:
0.83
Added the real TV NTSC pixel aspect ratio and the option to mitigate the effect of the stretch.
Rewritten and cleaned up the code for the management of shaders (including some shaders like Phosphor).
With compressed roms the Game Genie did not work. Fixed.
With the portable version, if you tried to load a compressed rom, the emulator could crash. Fixed.
0.83
Added the real TV NTSC pixel aspect ratio and the option to mitigate the effect of the stretch.
Rewritten and cleaned up the code for the management of shaders (including some shaders like Phosphor).
With compressed roms the Game Genie did not work. Fixed.
With the portable version, if you tried to load a compressed rom, the emulator could crash. Fixed.
Re: puNES Emulator (ex Fnes)
Thanks for your continuing work on this. I have the following suggestions: 1) "pause emulation when inactive" / "run in background" option; 2) ability to load external palette files. The current PAL palette may be accurate, but it's really bland / washed out compared to what I see on my PAL TV; 3) support for more mappers. For example, 200-in-1-Elfland dump currently seems unsupported; 4) in Windows XP keyboard input works fine only if English is set as a "default input language". When Russian is set as a "default input language" I can successfully assign "A" and "B" to alphabetical keyboard buttons (they appear as Latin, not Cyrillic, characters in your "Standard Pad setup" window, which is OK) and play a game, but, no matter what I do, when starting puNES again, these buttons are not saved and appear unassigned.
Re: puNES Emulator (ex Fnes)
Cool, thanks a lot FHorse for this new version!
(silly question removed)
(silly question removed)
Last edited by vuehbwhq on Tue Apr 22, 2014 11:52 pm, edited 1 time in total.