skot85 wrote:I've been running this firmware for about 5 flashes, a few lorom and a hirom now, and it's still what I was getting with your previous firmware, about 13 pps. Am I missing something here?
I should've mentioned specifically that it was 62pps for linear write on smaller carts. Larger carts will have somewhat slower writes with Mapped write because they make multiple passes for each write. IE, a 512KByte game on a 12MByte cart can be written
up to 24 times per page to fulfill complete mirroring support. This case is very unlikely, as most 512KByte games are LoROM, and will only be mirrored to 8MByte. Also, 12MByte cart owners will get a little extra speed out of their carts at unusual intervals (due to my firmware handling write-verify polling in such a way that dual-flash writes will be stalled for a shorter period) which tosses easy math out the window, so results are going to be somewhat unusual.
In short, if you want bitchin' fast writes and know your game doesn't need mirroring (or don't mind re-writing when/if it doesn't work) use Linear writes.
Sorry for the lack of updates recently. I ran into a few potholes in the software, and that coupled with some pretty extreme financial issues has demotivated me from programming a little bit. I do have a few questions that I would really like everyone who reads this post to answer, though. I really do mean everyone; I'm using these questions as a two-part tool, and sticking it here instead of dedicating a post to it to get the opinions of the people who actually bother to track what's going on. One, to measure just how many people are using my software. Two, to get a picture of the user's priority, because if you guys don't care about a feature, I'm not going to kill myself working on it.
Do you guys prefer the current UI, or would a 'wizard-like' interface be better? (You can say 'both' or state that you'd like to see screenshots of it before making the decision, if you're not sure, or that you don't care, I just need some feedback to re-motivate.) Meaning; single window, single prompt at a time, next button, status log during operations.. Also, given that I hate the typical wizard interface and how limiting they can be, I can assure there'd be no loss of functionality, intelligent layout, easy navigation if you knew you needed to skip steps ahead of time, etc etc..
Also, on a scale of "I don't care" to "Can't live without it" how would you guys rate the need for NES support in the host app? NES support in the new firmware? How about intelligently remembering what protection fixes/patches to add to games, to speed up the 'protection patching' phase?
Thanks for your input. I may be slow for a bit, but I'm not abandoning this project. Again, I apologize for being MIA lately.