That's because Felix the Cat turns on all of the emphasis bits, which basically darkens all colors.vuehbwhq wrote:Yes, both use the same color (white $30) for text, but it's gray in Felix the Cat!
puNES Emulator
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Re: puNES Emulator (ex Fnes)
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: puNES Emulator (ex Fnes)
I see. Thanksthefox wrote:That's because Felix the Cat turns on all of the emphasis bits, which basically darkens all colors.vuehbwhq wrote:Yes, both use the same color (white $30) for text, but it's gray in Felix the Cat!
Re: puNES Emulator (ex Fnes)
There are other games which do the same. At least Jungle Book, Magician and James Bond Jr. come to mind.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: puNES Emulator (ex Fnes)
Thanks for the update FHorse !
Do you consider implementing an option to help with sprites flicking ? (so that i could finally play Tecmo Super Ball )
And overclocking maybe ? (for slowdowns in Megaman 3 etc)
Thank you
Do you consider implementing an option to help with sprites flicking ? (so that i could finally play Tecmo Super Ball )
And overclocking maybe ? (for slowdowns in Megaman 3 etc)
Thank you
Re: puNES Emulator (ex Fnes)
In the next release.angrylion wrote:1) "pause emulation when inactive" / "run in background" option;
This is also in the TODO list.angrylion wrote:2) ability to load external palette files. The current PAL palette may be accurate, but it's really bland / washed out compared to what I see on my PAL TV;
See above.angrylion wrote:3) support for more mappers. For example, 200-in-1-Elfland dump currently seems unsupported;
Tomorrow I will contact you via private message.angrylion wrote:4) in Windows XP keyboard input works fine only if English is set as a "default input language". When Russian is set as a "default input language" I can successfully assign "A" and "B" to alphabetical keyboard buttons (they appear as Latin, not Cyrillic, characters in your "Standard Pad setup" window, which is OK) and play a game, but, no matter what I do, when starting puNES again, these buttons are not saved and appear unassigned.
I don't think I will. When I started my adventure with this emulator had in mind to make it as faithful as possible to the original console and it is for this reason that I implemented the game genie as well as I did, without adding windows cheat, surely simpler and attractive for the user but less "faithful" ( mmmmm, thinking about it then I should also delete the save state ...).geoslake wrote:Do you consider implementing an option to help with sprites flicking ? (so that i could finally play Tecmo Super Ball )
And overclocking maybe ? (for slowdowns in Megaman 3 etc)
In any case, thank you all for your suggestions and support.
Re: puNES Emulator (ex Fnes)
"HLSL soft stretch" option is very good and useful. This is analog of "Double Size Rendering" option that VirtuaNES has.
Re: puNES Emulator (ex Fnes)
I get it, although i don't quite see the point of not proposing that kind of thing as an option, as it would just make the games more pleasant to play (as they were meant to be when developed, not as the played on the real nes...)
Yes, I think you should then remove save states but also rom support, only support real cartridges via usb adapter
In any case, thank you all for your suggestions and support.[/quote]
Yes, I think you should then remove save states but also rom support, only support real cartridges via usb adapter
I don't think I will. When I started my adventure with this emulator had in mind to make it as faithful as possible to the original console and it is for this reason that I implemented the game genie as well as I did, without adding windows cheat, surely simpler and attractive for the user but less "faithful" ( mmmmm, thinking about it then I should also delete the save state ...).geoslake wrote:Do you consider implementing an option to help with sprites flicking ? (so that i could finally play Tecmo Super Ball )
And overclocking maybe ? (for slowdowns in Megaman 3 etc)
In any case, thank you all for your suggestions and support.[/quote]
Version 0.84
Changelog:
0.84
Added an option to pause the emulator when it is in the background.
Added the mapper 31 (2A03 Puritans Album http://rainwarrior.ca/projects/nes/2a03puritans.html).
In the windows version fixed a bug that did not allow proper recognition of the keys with some keyboard layouts.
Thanks to rom test "scanline.nes" I have corrected a timing issue between the CPU and PPU making it even more accurate, while with the test rom "dpcmletterbox.nes" I found and corrected an error in the management of the color pallete. If someone were to find some rom that worked with previous releases and with this not, please contact me.
0.84
Added an option to pause the emulator when it is in the background.
Added the mapper 31 (2A03 Puritans Album http://rainwarrior.ca/projects/nes/2a03puritans.html).
In the windows version fixed a bug that did not allow proper recognition of the keys with some keyboard layouts.
Thanks to rom test "scanline.nes" I have corrected a timing issue between the CPU and PPU making it even more accurate, while with the test rom "dpcmletterbox.nes" I found and corrected an error in the management of the color pallete. If someone were to find some rom that worked with previous releases and with this not, please contact me.
Re: puNES Emulator (ex Fnes)
I've just registered to say: thanks for this emulator, it's really great, especially the NTSC filter settings and "smoothness" feeling I like.
One request / question: it would be cool if you can add and option to load/save "savestates as...". I'm currently learning to speedrun Metroid and I would prefer to label my savestate to the different locations I want to "train", e.g. bomb jump to varia or door glitch to icebeam.
Cheers!
One request / question: it would be cool if you can add and option to load/save "savestates as...". I'm currently learning to speedrun Metroid and I would prefer to label my savestate to the different locations I want to "train", e.g. bomb jump to varia or door glitch to icebeam.
Cheers!
Re: puNES Emulator (ex Fnes)
Great work!
But Huge Insect still not playable, one of two versions of scanline.nes that I have works perfectly, the other one not that well, in Micro Machines I still see artifacts that are not supposed to be there. And as I discovered there are some problems with APU with writing to 0x4017 and reading from 0x4015.
But Huge Insect still not playable, one of two versions of scanline.nes that I have works perfectly, the other one not that well, in Micro Machines I still see artifacts that are not supposed to be there. And as I discovered there are some problems with APU with writing to 0x4017 and reading from 0x4015.
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Re: puNES Emulator (ex Fnes)
I noticed on the first track of 2A03 puritans (jrlepage's introduction), the DPCM does not sound like it is playing correctly. Perhaps a problem with your looped DPCM implementation?
Actually, hmm, the noise channel is also doing strange things. Maybe it's a banking issue, kind of unsure. I can't tell much without a debugger.
Edit: I'm noticing all the tracks with DPCM seem to have problems, and soft-reset fails if done while a track is playing. Are you allowing the $F000-FFFF to be banked? It is initialized to the high bank on power-on, but it should not be fixed.
Actually, hmm, the noise channel is also doing strange things. Maybe it's a banking issue, kind of unsure. I can't tell much without a debugger.
Edit: I'm noticing all the tracks with DPCM seem to have problems, and soft-reset fails if done while a track is playing. Are you allowing the $F000-FFFF to be banked? It is initialized to the high bank on power-on, but it should not be fixed.
Re: puNES Emulator (ex Fnes)
I like the idea, I'll do it.Nemisis wrote:One request / question: it would be cool if you can add and option to load/save "savestates as...". I'm currently learning to speedrun Metroid and I would prefer to label my savestate to the different locations I want to "train", e.g. bomb jump to varia or door glitch to icebeam.
The problem is this right? viewtopic.php?f=3&t=7954x0000 wrote:But Huge Insect still not playable
You probably have the version that does not work well, look here viewtopic.php?f=3&t=9768x0000 wrote:one of two versions of scanline.nes that I have works perfectly, the other one not that well
You mean the line that appears in the center of the screen in the title screen and in the "select game" screen?x0000 wrote:in Micro Machines I still see artifacts that are not supposed to be there.
x0000 wrote:And as I discovered there are some problems with APU with writing to 0x4017 and reading from 0x4015.
If you is not a problem, I will contact you via private message to see what the problems are and fix them.rainwarrior wrote:I noticed on the first track of 2A03 puritans (jrlepage's introduction), the DPCM does not sound like it is playing correctly. Perhaps a problem with your looped DPCM implementation?
Actually, hmm, the noise channel is also doing strange things. Maybe it's a banking issue, kind of unsure. I can't tell much without a debugger.
Edit: I'm noticing all the tracks with DPCM seem to have problems, and soft-reset fails if done while a track is playing. Are you allowing the $F000-FFFF to be banked? It is initialized to the high bank on power-on, but it should not be fixed.
Re: puNES Emulator (ex Fnes)
Another question came to my mind: when using the NTSC filter the aspect gets stretched, the image width increase, the height stays. Is this as intended or a bug?
Thanks.
Thanks.
- rainwarrior
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Re: puNES Emulator (ex Fnes)
That's intentional: http://wiki.nesdev.com/w/index.php/Aspect_ratio
Re: puNES Emulator (ex Fnes)
Thanks!rainwarrior wrote:That's intentional: http://wiki.nesdev.com/w/index.php/Aspect_ratio