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PostPosted: Mon Feb 03, 2014 4:07 am 
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Joined: Sun Jan 19, 2014 5:15 pm
Posts: 50
Image

http://tygerbug.tumblr.com/post/6263438 ... -it-as-the

I wrote and drew this comic thinking of it as the introduction to a nonexistent video game called Birdo’s Quest.

I almost formatted it that way too, but decided to release it as a comic instead.

It's seven pages; enjoy!

(If anyone ever does create a Birdo's Quest video game, feel free to contact me to get the original art from this comic to use.)

It's also available at Deviantart, in higher/full quality.
http://tygerbug.deviantart.com/art/Bird ... -403940810


Also, here are the character designs from a ROM Hack I started (but didn't finish) which replaces the
characters from Super Mario Bros. 2 with those from the classic animated film The Thief and the Cobbler
(which I restored as The Recobbled Cut).

Image
Image
Image
Image
Image


Last edited by Tygerbug on Sun May 04, 2014 12:41 am, edited 1 time in total.

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PostPosted: Thu Mar 06, 2014 10:00 pm 
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Joined: Mon Mar 30, 2009 4:40 pm
Posts: 306
Love the big image in the first post. Very Doki Doki Panic of you :)


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PostPosted: Thu Mar 06, 2014 10:32 pm 
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It was fun to do - to figure out characters who don't get drawn a lot.

Check out the entire comic if you haven't!


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PostPosted: Tue Apr 01, 2014 6:45 pm 
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Joined: Sat Jun 16, 2007 11:55 pm
Posts: 81
Hey Garrett, small world.


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PostPosted: Tue Apr 01, 2014 6:58 pm 
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Joined: Sun Jan 19, 2014 5:15 pm
Posts: 50
Pretty small, yeah.


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PostPosted: Sun May 04, 2014 12:41 am 
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Joined: Sun Jan 19, 2014 5:15 pm
Posts: 50
Image
Image

Redrawn sprite animations of Mr. Gimmick (Yumetarō), at four times his original size from the 1992 NES/Famicom game by Sunsoft. (Gimmick! ギミック! Gimikku!)

Certain emulators, like HiSMS (Sega Master System) and HDNES (Nintendo), allow the graphics in 8-bit video games to be replaced by HD equivalents at 2X or 4X size. I thought I'd redraw Mr. Gimmick to show what a remake could look like.

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Wart (Mamu), redrawn at four times his NES size from Super Mario Bros. 2/USA (and Yume Kōjō: Doki Doki Panic).

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Birdo (Catherine), redrawn at four times her NES size.

It'll require some tweaking to put different heads on different bodies, but this covers her actions in Super Mario Bros. 2/USA. I've also included some walking and jumping frames to make her semi-playable, replacing the player character in either the original game or Super Mario Bros X.

I've previously drawn a seven-page comic about Birdo, which you can read here:
http://tygerbug.deviantart.com/art/Bird ... -403940810

Full size versions:
http://tygerbug.deviantart.com/art/Bird ... -451915478
http://tygerbug.deviantart.com/art/Wart ... -451915453
http://tygerbug.deviantart.com/art/Mr-G ... -451915438

Giant size without shading:
http://orangecow.org/art/birdo-sprites.gif
http://orangecow.org/art/wartsprites-1.gif
http://orangecow.org/art/mrgimmick-1.gif


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PostPosted: Sun May 04, 2014 11:07 am 
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Joined: Sat Nov 26, 2011 8:31 am
Posts: 108
Location: Brazil
Amazing!! :shock:
Congratulations! :)


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PostPosted: Sun May 04, 2014 3:00 pm 
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Joined: Sun Jan 19, 2014 5:15 pm
Posts: 50
Thanks!


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PostPosted: Mon May 05, 2014 8:51 pm 
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Joined: Mon May 30, 2011 9:01 pm
Posts: 179
SMB graphics exported from HDNes:
*removed*

And my work:
*removed*

I'll keep these files in my dropbox for the next few days. You can edit the exported png file directly or you can create you own png files and edit the txt file to refer to them. I used the second method in my work but it will be difficult to do without using HDNes. HDNes keeps screenshots of where the tiles first appear so the user can easily see how the tiles are used in the game.


Last edited by mkwong98 on Wed May 28, 2014 7:14 am, edited 1 time in total.

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PostPosted: Mon May 05, 2014 9:09 pm 
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Joined: Sun Jan 19, 2014 5:15 pm
Posts: 50
Thanks so much!


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PostPosted: Wed May 28, 2014 7:13 am 
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Joined: Mon May 30, 2011 9:01 pm
Posts: 179
I removed the SMB files and added this:
https://www.dropbox.com/s/n0mn8748w00kyf2/kungfu.7z

That is all I have so far.


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PostPosted: Wed May 28, 2014 8:18 am 
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Joined: Sun Jan 19, 2014 5:15 pm
Posts: 50
Thanks! I've done a little work on Mario sprites but have been busy --


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PostPosted: Sun Jun 29, 2014 12:39 pm 
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Joined: Sun May 27, 2012 8:43 pm
Posts: 1311
Your line work is quite good, you put a good amount of attention into facial details.

I would experiment different form of shading, though, I'm not a big fan of the psuedo-airbrush gradient style myself.


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