Please try my NES emulator HDNes

Discuss emulation of the Nintendo Entertainment System and Famicom.

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mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Re: Please try my NES emulator HDNes

Post by mkwong98 »

I'll make a video and post it on youtube soon. For the time being, have a look at my personal long term project:
http://youtu.be/uC73qM8YPPE

This is a big game and I'm adding some functions to HDNes to make it easier to work with.
Tygerbug
Posts: 61
Joined: Sun Jan 19, 2014 5:15 pm

Re: Please try my NES emulator HDNes

Post by Tygerbug »

Interesting!
mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Re: Please try my NES emulator HDNes

Post by mkwong98 »

I uploaded a video of a quick run of Kung Fu:

http://youtu.be/yySSNxkQ4Q8
mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Re: Please try my NES emulator HDNes

Post by mkwong98 »

6-7-2014
1. Fixed a few bug that may cause Batch mapping dialog to crash.
2. Improved speed by copying a pointer instead of copying a large object.
3. Added the ability to select multiple tiles using shift key and ctrl key.
4. Added the ability to specify the brightness when displaying a replacement tile.
5. Added the ability to automatically detect and add mappings with a lowered brightness to darker palettes.
6. Added the ability to customize the palette manually or by importing the colours from a file.
7. Added a panel next to the screen shot for displaying the selected tile enlarged.
Tygerbug
Posts: 61
Joined: Sun Jan 19, 2014 5:15 pm

Re: Please try my NES emulator HDNes

Post by Tygerbug »

Thanks for the update! Great to see Kung Fu --
Tygerbug
Posts: 61
Joined: Sun Jan 19, 2014 5:15 pm

Re: Please try my NES emulator HDNes

Post by Tygerbug »

A rough attempt at Mario in HDNes using some of João Victor G. Costa's sprites (by Alex Douglas).

https://www.dropbox.com/s/wqql5xqr6lw5x9d/Mario.zip

And some Super Mario Bros 2 background art, and other stuff, from my comic.
https://www.dropbox.com/s/qxfjksaqouxbw ... mario2.zip
Last edited by Tygerbug on Sat Jul 12, 2014 10:48 am, edited 1 time in total.
Tygerbug
Posts: 61
Joined: Sun Jan 19, 2014 5:15 pm

Re: Please try my NES emulator HDNes

Post by Tygerbug »

João Victor G. Costa writes:

I had some problems figuring out the best way to approach it, since the mario sprite uses just half of the body and flips it to make it whole. Also, my sprite is a bit taller than 2x the original...

https://www.dropbox.com/s/xwi0bqe02c8jwhm/Clip0001b.png

It also lags a lot on my computer.. The music becomes awful slow ;/

Do you think there's a way to make a full mapping of the sprites and tiles with the flipped parts?

A full Mario body instead of a half!
Last edited by Tygerbug on Sat Jul 12, 2014 10:47 am, edited 1 time in total.
Tygerbug
Posts: 61
Joined: Sun Jan 19, 2014 5:15 pm

Re: Please try my NES emulator HDNes

Post by Tygerbug »

Still keeping an eye on the Game Boy project --
https://forums.dolphin-emu.org/Thread-p ... #pid328735
Tygerbug
Posts: 61
Joined: Sun Jan 19, 2014 5:15 pm

Re: Please try my NES emulator HDNes

Post by Tygerbug »

Last edited by Tygerbug on Sat Jul 12, 2014 10:48 am, edited 1 time in total.
mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Re: Please try my NES emulator HDNes

Post by mkwong98 »

Tygerbug wrote:João Victor G. Costa writes:

I had some problems figuring out the best way to approach it, since the mario sprite uses just half of the body and flips it to make it whole. Also, my sprite is a bit taller than 2x the original...

https://www.dropbox.com/s/nnnyamqdap1huz4/Clip0001b.png

It also lags a lot on my computer.. The music becomes awful slow ;/

Do you think there's a way to make a full mapping of the sprites and tiles with the flipped parts?

A full Mario body instead of a half!
To do that, the emulator must allow the user to use RAM values and tile orientation to choose a replacement tile. In this case, we need to check which direction is Mario facing as well as whether the tiles are flipped or not. If he is facing right then the normal tiles is his back side and the flipped tiles is his front side. If he is facing left then the normal tiles is his front side and the flipped files is his back side.

This is a powerful feature and tepples suggested it too. In fact that problem is also one of the biggest difficulty I found so far when making HD pack. It is that when some tiles are used in 2 or more different situations with the same palette, it greatly restricts what we can put into those shared tiles. But with this feature, the user can identify the different situations and provide different replacement tiles. But it will take a long time to implement and I'm not ready to do it yet.
asshat818
Posts: 6
Joined: Sat Jun 21, 2014 2:59 pm

Re: Please try my NES emulator HDNes

Post by asshat818 »

Hi there! I am Alex Douglas, as tygerbug mentioned above, I have been using João Victor G. Costa's artwork alongside HDNes and provided the previous screenshots.
I have made some more progress, so here are some screenshots to showcase exactly what this emulator can do. Enjoy!

Image
Image
Image

As a side note: Although not pictured here, the reskinned fireball graphics apply as well to the Fire Bars in Bowser's castle, of course.
Tygerbug
Posts: 61
Joined: Sun Jan 19, 2014 5:15 pm

Re: Please try my NES emulator HDNes

Post by Tygerbug »

João Victor G. Costa sent me some stuff and I've added it here --
https://www.dropbox.com/sh/j6xpmtd2j883 ... YLy9fDxE7a
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GGuy
Posts: 24
Joined: Fri Jul 18, 2014 4:52 pm
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Re: Please try my NES emulator HDNes

Post by GGuy »

Hi guys! GreenGuy here. I'm glad you like my projects (Zelda 2 & Metroid revamps). Figuring out how the music worked was a bit tricky at first but now I'm a pro. If anyone needs help with this program just let me know. I'll be happy to help you out as best as I can.
asshat818
Posts: 6
Joined: Sat Jun 21, 2014 2:59 pm

Re: Please try my NES emulator HDNes

Post by asshat818 »

@mkWong: newest build has serious trouble loading savestates for me. 99% of the time crashes.
mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Re: Please try my NES emulator HDNes

Post by mkwong98 »

asshat818 wrote:@mkWong: newest build has serious trouble loading savestates for me. 99% of the time crashes.
Thanks for telling me, I'll take a look at it.
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