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PostPosted: Wed Aug 27, 2014 12:06 pm 
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mkwong98 wrote:
GGuy, what program did you use to record the youtube clips? I can't a recording with good frame rate and no slow down.

I use OBS. https://obsproject.com/
There's an option to save the recording to the computer and I capture at a bitrate of 5000 kb/s.


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PostPosted: Wed Aug 27, 2014 4:10 pm 
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@mkwong98 - I think Boost would handle file Input/Output nicely and it has an API for handling directories in a cross-platform manner. Additionally, most cross-platform GUI APIs will do the same. I am sure WXwidgets is one of them, from what I have seen.

I use SDL for my graphical output. This means using software rendering. I do let the user use OpenGL 2.1 if they desire, but this just blits the final image using a textured quad; the image itself is still rendered in software. I do not draw each tile as a texture; I render the image into a buffer (per-scanline) then convert that buffer into an OpenGL texture. In the future, I will move to OpenGL 3.0 and GLSL, but really only so I can take advantage of pixels shaders :p


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PostPosted: Wed Aug 27, 2014 4:29 pm 
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And if you can't run OBS (ex. are on Windows XP), use SCFH DSF instead. You can use VirtualDub for the actual capturing, but you gotta molest a bunch of the settings within VirtualDub before it'll behave semi-correctly with SCFH DSF, but generally speaking any program should let you capture from it since it just shows up as a DirectShow capture device per se. It's performance is pretty much unmatched, as long as the app is using DirectX and not OpenGL.


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PostPosted: Sat Aug 30, 2014 9:17 pm 
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Yie Ar Kung Fu -- I think these are basically the NES sprites:
http://sprite-ripper.narod.ru/sprites/yiearkungfu.png

And the arcade sprites:
http://www.spriters-resource.com/resour ... /42335.png


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PostPosted: Sat Aug 30, 2014 9:23 pm 
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Tygerbug wrote:
Yie Ar Kung Fu -- I think these are basically the NES sprites:
http://sprite-ripper.narod.ru/sprites/yiearkungfu.png

Aren't these the sprites from Mega Drive version of YAKF?


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PostPosted: Sat Aug 30, 2014 9:30 pm 
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Could be. Too many colors for NES.

Here's a sheet which seems to be correct for NES.
http://www.nes-snes-sprites.com/YieArKungFu.html


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PostPosted: Tue Sep 09, 2014 12:07 pm 
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I just did some sketches for possible Super Mario Bros 2 and 3 player sprites. I'll share them at some point.

Might already be useable stuff in the official art- like this one --
http://www.mariowiki.com/images/0/06/St ... _World.png

There must be something in the later Mega Man games that could be used for an HD reboot. Mobile game "The Puzzle Battle" has some cute redrawn Mega Man 1 sprites .... no idea where to get that game, mind ...

http://megaman.wikia.com/wiki/Rockman_The_Puzzle_Battle
http://waneblade.deviantart.com/gallery/?offset=24
http://www.spriters-resource.com/arcade ... eet/59178/
http://www.spriters-resource.com/arcade/mmpowerbat/
http://www.spriters-resource.com/nes/mm/sheet/36582/

http://www.spriters-resource.com/pc_computer/rockmenr/
http://www.spriters-resource.com/other_ ... mm8saturn/
http://www.spriters-resource.com/fullview/15742/
http://www.spriters-resource.com/psp/mmpoweredup/
http://www.spriters-resource.com/snes/mm7/


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PostPosted: Wed Sep 10, 2014 1:24 am 
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On the subject of swapping out backgrounds. I recently picked up NES Remix for Wii U, and many stages in this game do exactly what I previously described, essentially Chroma Keying out backgrounds. The following video should start at 4:00 in, and you can see that not only has the background been swapped out, but the foreground casts a shadow onto it as well.

http://youtu.be/4NppsVK5s_E?t=4m

Granted this is a first party Nintendo title, but I'd like to think this more or less indicates that it's possible.


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PostPosted: Wed Sep 10, 2014 6:57 am 
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It looks the effect I used in my old SMB1 speedrun/Rock TV video.


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PostPosted: Thu Sep 11, 2014 7:59 am 
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Tygerbug wrote:
There must be something in the later Mega Man games that could be used for an HD reboot. Mobile game "The Puzzle Battle" has some cute redrawn Mega Man 1 sprites .... no idea where to get that game, mind ...


Yes, if the game has sequels on later systems or the game has root in the arcade then I'm sure there will be some artwork which can be useful. And if the game does not have too many designs unique to the series then we can use art from other games too.

asshat818 wrote:
On the subject of swapping out backgrounds. I recently picked up NES Remix for Wii U, and many stages in this game do exactly what I previously described, essentially Chroma Keying out backgrounds. The following video should start at 4:00 in, and you can see that not only has the background been swapped out, but the foreground casts a shadow onto it as well.

http://youtu.be/4NppsVK5s_E?t=4m

Granted this is a first party Nintendo title, but I'd like to think this more or less indicates that it's possible.


tepples wrote:
It looks the effect I used in my old SMB1 speedrun/Rock TV video.


Very interesting videos. If the emulator can output the game graphics directly on top of the desktop then we can put anything we want under it.


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PostPosted: Thu Sep 11, 2014 8:30 am 
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So I've drawn most of the necessary Mario sprites for Super Mario 3 and 2 ... as well as most of the necessary Peach and Toad sprites for Mario 2, and a few Luigis (assuming that I can mostly repurpose Mario for Luigi). Only pencil sketches right now, haven't inked or colored them yet. And it's hard to find time with the paid work I'm behind on.


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PostPosted: Thu Sep 11, 2014 9:55 am 
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Alex Douglas has implemented my Birdo into SMB2. Here's a quick test. It's running in slo mo so ignore the sound.

https://mega.co.nz/#!q4V1GK4I!EY11AYnOd ... ZzW2NDeMmQ


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PostPosted: Thu Sep 11, 2014 12:33 pm 
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Mario sketches:
http://sta.sh/21hjwzzbxo5a


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PostPosted: Fri Sep 12, 2014 4:12 pm 
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Completed artwork for the most common Princess Peach behaviors --

http://tygerbug.deviantart.com/art/Prin ... -481940092

Unfortunately, even at 4x the original Nintendo size, these sprites will be tiny onscreen.
http://sta.sh/21hjwzzbxo5a


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PostPosted: Sun Sep 14, 2014 4:04 am 
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Tygerbug wrote:
Completed artwork for the most common Princess Peach behaviors --

http://tygerbug.deviantart.com/art/Prin ... -481940092

Unfortunately, even at 4x the original Nintendo size, these sprites will be tiny onscreen.
http://sta.sh/21hjwzzbxo5a


Very good! Can't wait to see them in action.


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