slobu wrote:
nitrofurano wrote:
lbarasc wrote:
it looks like a broken link (from microsoft, i'm not surprised at all...)
is there any other mirror link of it, like from googledrive, dropbox, etc.?
All the rest of the links off of Google seem to be dead too. I kind of lost interest after many on hear noted that the results cannot be distributed as your own game legally. If I find a download I'll see if I can save it for you.
thanks! this would allow me to try a kind of tokenizer for .nes files, as useful as zmakebas or zxtext2p
Quote:
Any chance you'll try to make a ZX Basic port for NES?

i'm dreaming on it!!!!! - i actually talked with Boriel about this - and that is the toughest part, the actual ZX Basic is all structured on Z80, and would be great if someone could help recoding that Z80 part into 6502, so we could not only target NES, as we could Apple-I/II, Atari Lynx, some Atari 8bit hardware, PC-Engine, C64, etc.
for now, i'm in that part on how can i learn 6502 assembly from what i humbly think i know from Z80, and perhaps being able to do similar things one day - the good thing is the ZX Basic allows inline-assembly, and we can create custom libraries quite easily (via #include) - the actual source of ZX Basic is plenty of routines for calculation that i have no idea how it would look like in 6502 assembly, and for example, i'm struggling to find ready 6502 examples of code that i use all the time, like for 16bit calculations, or ldir-like stuff
so, what we really need is help from people that could help converting ZX Basic to compile to 6502 from what we have there for Z80 - i think it is not that impossible to do, but it is really something far beyond my humble knowledge and skills... :S