@mkwong98 - I think Boost would handle file Input/Output nicely and it has an API for handling directories in a cross-platform manner. Additionally, most cross-platform GUI APIs will do the same. I am sure WXwidgets is one of them, from what I have seen.
I use SDL for my graphical output. This means using software rendering. I do let the user use OpenGL 2.1 if they desire, but this just blits the final image using a textured quad; the image itself is still rendered in software. I do not draw each tile as a texture; I render the image into a buffer (per-scanline) then convert that buffer into an OpenGL texture. In the future, I will move to OpenGL 3.0 and GLSL, but really only so I can take advantage of pixels shaders :p
And if you can't run OBS (ex. are on Windows XP), use SCFH DSF instead. You can use VirtualDub for the actual capturing, but you gotta molest a bunch of the settings within VirtualDub before it'll behave semi-correctly with SCFH DSF, but generally speaking any program should let you capture from it since it just shows up as a DirectShow capture device per se. It's performance is pretty much unmatched, as long as the app is using DirectX and not OpenGL.
There must be something in the later Mega Man games that could be used for an HD reboot. Mobile game "The Puzzle Battle" has some cute redrawn Mega Man 1 sprites .... no idea where to get that game, mind ...
On the subject of swapping out backgrounds. I recently picked up NES Remix for Wii U, and many stages in this game do exactly what I previously described, essentially Chroma Keying out backgrounds. The following video should start at 4:00 in, and you can see that not only has the background been swapped out, but the foreground casts a shadow onto it as well.
Tygerbug wrote:There must be something in the later Mega Man games that could be used for an HD reboot. Mobile game "The Puzzle Battle" has some cute redrawn Mega Man 1 sprites .... no idea where to get that game, mind ...
Yes, if the game has sequels on later systems or the game has root in the arcade then I'm sure there will be some artwork which can be useful. And if the game does not have too many designs unique to the series then we can use art from other games too.
asshat818 wrote:On the subject of swapping out backgrounds. I recently picked up NES Remix for Wii U, and many stages in this game do exactly what I previously described, essentially Chroma Keying out backgrounds. The following video should start at 4:00 in, and you can see that not only has the background been swapped out, but the foreground casts a shadow onto it as well.
So I've drawn most of the necessary Mario sprites for Super Mario 3 and 2 ... as well as most of the necessary Peach and Toad sprites for Mario 2, and a few Luigis (assuming that I can mostly repurpose Mario for Luigi). Only pencil sketches right now, haven't inked or colored them yet. And it's hard to find time with the paid work I'm behind on.