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 Post subject: Re: GBS Request
PostPosted: Sun Oct 14, 2012 7:50 pm 
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Joined: Fri Apr 25, 2008 2:54 am
Posts: 6
Location: Florida
I'm looking for a music rip for the gameboy port of the ORIGINAL Pac-Man.

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 Post subject: Re: GBS Request
PostPosted: Wed Nov 07, 2012 9:38 pm 
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Joined: Thu Sep 07, 2006 1:08 pm
Posts: 535
Location: United States
Every rip of Battletoads: Ragarok's World seems to be missing some tracks. I know it has less levels than the NES one, but I know there are some tracks that aren't on there.

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 Post subject: Re: GBS Request
PostPosted: Fri Nov 30, 2012 8:35 am 
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Joined: Mon Feb 01, 2010 8:35 am
Posts: 102
And Battletoads & Double Dragon, sounds pretty off to the original sadly :<

urgh if I wasnt up to my neck in biological research for my condition i'd really study to be able to rip game music, its a great skill to have. I attempted understanding NSF once and soon had to give up.


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 Post subject: Re: GBS Request
PostPosted: Sun Aug 25, 2013 4:07 pm 
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Joined: Sun Aug 25, 2013 3:38 pm
Posts: 4
Dragon Quest 1, 2, and 3

I found them in GBR format at http://snesmusic.org/hoot/gbs/

I'm using Game Music Emu in my program, and it doesn't support GBR. I've looked into converting them to GBS, but I'm not sure how to do it. So far the only info I found about this are at http://www.angelfire.com/nc/ugetab/nezplug.html and http://www.angelfire.com/nc/ugetab/GBR_Format.txt but I don't know what to do with this info. Does anyone know how to do the GBR to GBS conversion? Or would it be easier to just rip the music into GBS directly?


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 Post subject: Re: GBS Request
PostPosted: Sun Aug 25, 2013 5:18 pm 
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Joined: Fri Apr 25, 2008 2:54 am
Posts: 6
Location: Florida
So what about the original Pac-man GBS? Anybody have it?

It's been about eight months (or so) since I requested it. :p

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 Post subject: Re: GBS Request
PostPosted: Mon Sep 02, 2013 2:04 am 
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Joined: Sun Aug 25, 2013 3:38 pm
Posts: 4
I was able to rip GBS files using a ripping tool called GBgbs. I found it at http://forums.nesdev.com/viewtopic.php?f=5&t=6983&p=103511&hilit=gbgbs#p105410

So here's Dragon Quest I & II, Dragon Quest III, and Pac-Man


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 Post subject: Re: GBS Request
PostPosted: Tue Oct 08, 2013 3:02 pm 
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Joined: Sun Aug 25, 2013 3:38 pm
Posts: 4
You guys probably look down on double posting, but I wanted to bump the thread. My links expired, but I found a site that has tons of GBS files. Cheers.


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 Post subject: Re: GBS Request
PostPosted: Sat May 10, 2014 3:10 am 
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Joined: Tue Jun 11, 2013 3:19 pm
Posts: 37
So, is anyone still taking GBS requests? There are a crapton of unripped games, and some old ones that are missing music or need fixing.


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 Post subject: Re: GBS Request
PostPosted: Sun Jun 29, 2014 5:25 am 
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Joined: Sun Apr 15, 2012 6:43 am
Posts: 13
Is there gbs files from these games:
Quote:
MYGB.GB (black - box "My GB is your GB and your GB is my GB")
MUSBOXEX.GB
ironhike.gb

nanovoice.gb
nanovoice2001.gb
nanosynth.gb

nl15d.gb
ucbnMain.gb (8CYLINDER)

LSDJ.GB (littlesounddj)
lsdj3_1_9_demo.gb

Pocket Music.gbc (Jester Interactive / Rage Software)

MUSICBOX.GB (black - box "Music Box Version 1.3")
sludgeon2_003.gb (8cylinder software)
pounder2_001.gb (8CYLINDER)
muddygb11.gb

............................

Full list in attachment.


Attachments:
Missing gbs rips.txt [1.82 KiB]
Downloaded 122 times
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 Post subject: Re: GBS Request
PostPosted: Sun Jun 29, 2014 11:50 am 
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Joined: Mon Sep 27, 2004 2:57 pm
Posts: 1248
If I'm not mistaken, a lot of those are music sequencers/synths, making a GBS rip kinda pointless.


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 Post subject: Re: GBS Request
PostPosted: Sun Jun 29, 2014 12:13 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19107
Location: NE Indiana, USA (NTSC)
A rip still ought to include the predefined sequences. For example, Mario Paint has a sequencer, but I wouldn't consider a rip complete unless it includes the three predefined sequences (Mario, Twinkle, and that third one with the animal noises).


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 Post subject: Re: GBS Request
PostPosted: Sun Jun 29, 2014 2:57 pm 
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Joined: Sun Apr 15, 2012 6:43 am
Posts: 13
Drag wrote:
If I'm not mistaken, a lot of those are music sequencers/synths, making a GBS rip kinda pointless.
I can use messui to create vgm logs using (GB DMG). And those vgm logs becomes vgm rips. And if there exists a (GB DMG) vgm to gbs conversion program. Then it will be easy to make gbs rips.

A vgm log from nanovoice takes around 5,05 MB if 02:35.41 seconds was recorded.


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 Post subject: Re: GBS Request
PostPosted: Sun Jun 29, 2014 3:58 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19107
Location: NE Indiana, USA (NTSC)
5.05 MB (~40 Mbit) is bigger than the biggest Game Boy Color game that I'm aware of (32 Mbit). Is there a GbCartDB counterpart to BootGod's NesCartDB where I can check the ROM sizes of games?


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 Post subject: Re: GBS Request
PostPosted: Sun Jul 20, 2014 1:36 am 
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Joined: Sun Apr 15, 2012 6:43 am
Posts: 13
Here is all my gameboy vgm rips:
Attachment:
VGM gameboy.zip [1.47 MiB]
Downloaded 152 times


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 Post subject: Re: GBS Request
PostPosted: Wed Oct 01, 2014 4:28 am 
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Joined: Thu Jan 03, 2008 1:48 pm
Posts: 540
Perhaps this thread should be moved into GBdev for organizational/OCD sake, eh?


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