OneCrudeDude wrote:Unless my eyes are shot, and unless I'm not looking close enough at my monitor, I don't see any sprite object that has black/light blue/white
And I don't see a single sprite where they have brown/orange/yellow,
The hat in the very same image.
Edit: I was originally going to say that maybe having the hat in this picture was cheating. I grabbed this screenshot myself, I happen to have my Player customized that way. But I just checked and Player's default hair would have also been a palette that's not anywhere else on that screen. Black, dark blue, light blue.
I mean, I guess you have no real reason to trust that I double checked the image. But... I really did. (And I even kinda missed one, but it'd be easy enough to do with sprite overlays with the other stuff that's there. Heh.) Admittedly, I could have made the image larger to make things easier to see. The reason I scaled it is so it wouldn't be huge on the forum.
You're right it could be tweaked. Just so you know, my argument isn't "The palettes couldn't work even with some tweaking." My argument is, "That palettes couldn't work as they are." My argument is, "Shovel Knight could be captured with tweaking too. People would rush to find ways to make RCR work, and it doesn't cross anyone's mind to just make enemies in Shovel Knight smaller. Less parallax." I find that interesting. I guess there's like a scale and Shovel Knight is too heavy. But what makes it so heavy people are turned off? Because it's not solely breaking restrictions. I'm not even sure it's that it's farther from the console than RCR. It might be that it's farther from the console as people think they know it. But I guess I'll never quite get that, if it's that.