psycopathicteen wrote:
Here is an animation from the game I'm working on. This is 20fps
I'm curious, but what kind of game would the character be in? I'm in between and action/adventure plat former or a beat em up based on the kicking move. I remember you having another version of the character with teal hair where you said an interesting remark... I think the legs looked better in that version because they where a different thickness at different parts of the leg, but I don't know if you changed it because you want a more "cartoony" look.
mikejmoffitt wrote:
Err, I drew this guy a while ago. I think it fits the constraints just fine. Stylistically I think it looks more like an '80s era game, so maybe PC-Engine is a closer approximation.
I know you said stylistically, but I don't think it could be a PC-Engine game based on the color fidelity. Also, what was the game you made created with? I don't really have an interest in making computer games, but I'm just curious.
Now... Here's the first frame of an explosion I'm trying to draw.
1x:
Attachment:
explotion.png [ 932 Bytes | Viewed 4163 times ]
2x:
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explotion 2x.png [ 1006 Bytes | Viewed 4163 times ]
3x:
Attachment:
explotion 4x.png [ 1.35 KiB | Viewed 4163 times ]
Does anyone know how to make good looking explosions? Mine look a little too much like popcorn.
By the way, I like how are of our graphics use completely different art styles, with psychopathicteen's looking a bit anime, mikejmoffitt's kind of reminding me of indie games that are supposed to look like old games (I've found that a lot of them don't really shade their sprites that much and almost look like 16-bit renditions of early NES games), and mine, which I'm trying (but failing) to give a somewhat serious tone but still making it a bit "cartoony".