8bitMicroGuy wrote:
Sweet! Now that's what I call transforming the poor NES's 3 colors into wonderful colorful awesome exciting and beautiful art!

That was the original idea actually, try to make the NES look better than what it is. This is also why there isn't a background - I hadn't settled yet on how it should be done (in fact, if I can come up with a resonable way to get a background with parallax, I will take it). Later I got stuck with trying to keep the tile count low too, though, so I ran out of ideas >.< I'll see if later I can resume this with just the original challenge. I have some idea for a tree actually... (I think it's 5 tiles for the leaves and 2 for the trunk, but I need to try it to make sure)
Also another idea was to change palettes on the fly as you move across the level, so you get to use more colors than usual in a single map. Just make sure only four palettes are visible simultaneously on screen =P
8bitMicroGuy wrote:
I have a request. Would you like to take it?
viewtopic.php?f=21&t=12497Didn't check it yet, but here's a trick you may want to look for: a good way to get good sprites is to have two colors representing the same shade with different levels of lighting (e.g. red and dark red), and use the third color for another shade you may need (e.g. white). Yeah, I guess sprites may not look as colorful, but it will definitely look nicer than anything with outlines.
With backgrounds you get more leeway since you actually have four colors instead of three (albeit one is shared among all palettes, and it also depends if sprites can go under the background).