It is currently Sun Dec 17, 2017 12:56 am

All times are UTC - 7 hours



Forum rules


Related:



Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Tue Feb 03, 2015 2:07 pm 
Offline
User avatar

Joined: Sun Jul 01, 2012 6:44 am
Posts: 337
Location: Lion's den :3
Hi!

Here are some up-to-date WLA DX binaries that I compiled (mainly for my own work):

WLA DX v9.7b binaries:
WLA DX v9.7b Linux binaries & documentation
WLA DX v9.7b Windows binaries & documentation
(Latest commit: 41f024f835c49dbe1937a987c9bbf4192133b31c8 on Jan 07, 2017 -- note that you may need to update your make files in order to use these! :!: )

BTW, I'll edit this post whenever I have the time to update my binaries (and the commits are worth it). :)

_________________
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


Last edited by Ramsis on Thu Feb 02, 2017 12:48 pm, edited 16 times in total.

Top
 Profile  
 
PostPosted: Wed Feb 04, 2015 2:49 am 
Offline

Joined: Wed Feb 04, 2015 2:47 am
Posts: 4
Thanks for the share. :)


Top
 Profile  
 
PostPosted: Wed Feb 04, 2015 2:51 am 
Offline
User avatar

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7319
Location: Chexbres, VD, Switzerland
Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)

However, I didn't know that WLA-DX was still under development, I was under the impression Vile Helin had given up. It's good news he didn't since I use WLA. Now I use a tool that is more maintained than CA65, whose developement was given up :)


Last edited by Bregalad on Wed Feb 04, 2015 6:06 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Wed Feb 04, 2015 3:22 am 
Offline
User avatar

Joined: Mon Jan 03, 2005 10:36 am
Posts: 2983
Location: Tampere, Finland
Bregalad wrote:
Now I use a tool that is more maintained than CA65, whose developement was given up :)

Not true, only the maintainer changed: https://github.com/cc65/cc65

_________________
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


Top
 Profile  
 
PostPosted: Wed Feb 04, 2015 8:37 am 
Offline

Joined: Wed Jul 09, 2008 8:46 pm
Posts: 242
Well, well, well! Looks like WLA DX is now at version 9.6: https://github.com/vhelin/wla-dx/blob/master/CHANGELOG


Top
 Profile  
 
PostPosted: Wed Feb 04, 2015 10:19 am 
Offline
User avatar

Joined: Sun Jul 01, 2012 6:44 am
Posts: 337
Location: Lion's den :3
Bregalad wrote:
Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)

I honestly had no idea there was a difference at all. Thanks for clearing that up, Bregalad! :)

KungFuFurby wrote:
Well, well, well! Looks like WLA DX is now at version 9.6: https://github.com/vhelin/wla-dx/blob/master/CHANGELOG

Whoops, how could I miss that? :o Anyway, I've fixed it straight away. (And while I was at it, I added all the relevant docs to the archives.) :D

_________________
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


Top
 Profile  
 
PostPosted: Wed Feb 04, 2015 10:35 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19353
Location: NE Indiana, USA (NTSC)
Ramsis wrote:
Bregalad wrote:
Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)

I honestly had no idea there was a difference at all. Thanks for clearing that up, Bregalad! :)

Nit previously picked in this topic.


Top
 Profile  
 
PostPosted: Thu Feb 26, 2015 10:47 am 
Offline

Joined: Wed Feb 04, 2015 2:47 am
Posts: 4
Very Nice Share :)

I was reinstall a complete environnement dev for compile it.
More Faster thanks to you ^_^

We need to have 1 first post for the SNESDev forum with all the link with good tool up to date to start a SNES rom dev :)

Thx you again :)


Top
 Profile  
 
PostPosted: Thu Feb 26, 2015 11:00 am 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3192
Location: Mountain View, CA, USA
I'm going to sticky this (technically make it an announcement) for the benefit of folks looking for updated binaries.


Top
 Profile  
 
PostPosted: Mon Jun 22, 2015 7:41 pm 
Offline
User avatar

Joined: Sat Jan 03, 2015 5:58 pm
Posts: 368
Location: ...
Anyone want structs inside structs with WLA? Because it seems Ville just added support for it.


Top
 Profile  
 
PostPosted: Tue Jun 23, 2015 5:39 am 
Offline
User avatar

Joined: Sun Jul 01, 2012 6:44 am
Posts: 337
Location: Lion's den :3
Thanks, nicklausw! I just uploaded some new binaries, and updated the first post. :)

_________________
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


Top
 Profile  
 
PostPosted: Tue Jun 23, 2015 12:06 pm 
Offline
User avatar

Joined: Sun Jul 01, 2012 6:44 am
Posts: 337
Location: Lion's den :3
Aaaand I've finally brought myself to update the snescom-win32 binaries to v1.7.4.1, too. :D

_________________
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


Top
 Profile  
 
PostPosted: Tue Aug 11, 2015 9:38 am 
Offline
User avatar

Joined: Sun Jul 01, 2012 6:44 am
Posts: 337
Location: Lion's den :3
New WLA DX binaries make .RAMSECTIONs support ALIGN and BANK directives. :D

Edit: There was a second bug-fix commit on August 11, so please redownload the binaries.

_________________
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


Top
 Profile  
 
PostPosted: Fri Aug 14, 2015 11:56 am 
Offline
User avatar

Joined: Sun Jul 01, 2012 6:44 am
Posts: 337
Location: Lion's den :3
And that's it.

https://github.com/vhelin/wla-dx/issues/42

Edit: Rant removed, retry decided. :P

_________________
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


Last edited by Ramsis on Sat Aug 15, 2015 7:29 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Fri Aug 14, 2015 8:37 pm 
Offline
User avatar

Joined: Sat Jan 03, 2015 5:58 pm
Posts: 368
Location: ...
Jeez, man, why not just install Cmake?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: Google [Bot], MottZilla and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group