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PostPosted: Tue Mar 17, 2015 10:53 am 
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Joined: Wed Apr 07, 2010 1:14 am
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Location: Iran
I riped some Backgrounds of Nekketsu! Street Basket - Ganbare Dunk Heroes (J).nes
I share them here maybe someone find them useful
Here is one of them :
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Street_Basket_BG.zip [71.73 KiB]
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PostPosted: Tue Mar 17, 2015 11:20 am 
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Location: Canada
Cool!


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PostPosted: Fri Mar 20, 2015 7:42 pm 
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Neato! It's interesting to see how the artists worked their way around the aspect clash with the background. I can see some small errors here and there, but that dark doorframe was a clever trick!

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PostPosted: Sat Mar 21, 2015 4:15 am 
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Location: Tampere, Finland
How did you rip them? Do you have the raw data (8x8 tiles, tile indices, color attributes, palettes) available?

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Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


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PostPosted: Sat Mar 21, 2015 4:47 am 
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Well to be honest with you I cheated! :mrgreen:
I just used the Name Table Viewer of FCEUX Emulator + winxp Paint


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PostPosted: Sat Mar 21, 2015 6:26 am 
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FARID wrote:
Well to be honest with you I cheated! :mrgreen:
I just used the Name Table Viewer of FCEUX Emulator + winxp Paint

OK, that's fine. I asked because I'm looking for some test data for my game engine.

Random idea: An application (emulator extension, maybe) that monitors the PPU nametable and scroll settings and tries to collect level data (in a raw format) as the player moves within the game world. Might be useful for making images of game levels.

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Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


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PostPosted: Sat Mar 21, 2015 7:15 am 
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Location: NE Indiana, USA (NTSC)
I think some of the TASers already have a tool like that, which they use to make GIF animations of things like zipping in Mega Man series.


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