It is currently Mon Nov 20, 2017 8:33 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 722 posts ]  Go to page Previous  1 ... 30, 31, 32, 33, 34, 35, 36 ... 49  Next
Author Message
 Post subject: Version 0.94
PostPosted: Thu Apr 23, 2015 12:30 am 
Offline

Joined: Sat May 08, 2010 9:31 am
Posts: 225
Changelog:
0.94 (Bigfix release)
- fixed xBRZ in the D3D9 release.
- Added the translated english version of "Lagrange Point" to the database.


Top
 Profile  
 
PostPosted: Thu Apr 23, 2015 7:42 am 
Offline

Joined: Thu Feb 26, 2015 2:37 am
Posts: 38
I hope everyone is supporting the emulator with donations. I just made mine. With that I have a question about light gun support. Is there suppose to be a special icon of any sort like when aiming with the mouse? Like a target or something? When I play light gun games I just see my normal mouse arrow over the game play. It works fine but it is kind of awkward aiming with a white arrow. Also, is there any plans to add a fast forward button? I love being about to hold the L bumper button on my Xbox gamepads to speed up unskippable intro and cut screens I have no interest in. This is a great emulator, looking forward to the next release.


Top
 Profile  
 
PostPosted: Thu Apr 23, 2015 9:35 am 
Offline

Joined: Tue Apr 14, 2015 1:42 pm
Posts: 6
How can we see this FamiCom Disk System boot screen?

https://youtu.be/x5MjeUoh9So


Top
 Profile  
 
PostPosted: Thu Apr 23, 2015 10:53 am 
Offline

Joined: Sat May 08, 2010 9:31 am
Posts: 225
uVSthem wrote:
I hope everyone is supporting the emulator with donations. I just made mine. With that I have a question about light gun support. Is there suppose to be a special icon of any sort like when aiming with the mouse? Like a target or something? When I play light gun games I just see my normal mouse arrow over the game play. It works fine but it is kind of awkward aiming with a white arrow. Also, is there any plans to add a fast forward button? I love being about to hold the L bumper button on my Xbox gamepads to speed up unskippable intro and cut screens I have no interest in. This is a great emulator, looking forward to the next release.
Many thanks usVSthem. I'll answer in PM.
Samhain wrote:
How can we see this FamiCom Disk System boot screen?

https://youtu.be/x5MjeUoh9So
Load FDS disk, Eject Disk, Reset (F11 or F12).


Top
 Profile  
 
PostPosted: Thu Apr 23, 2015 11:05 am 
Offline

Joined: Thu Feb 26, 2015 2:37 am
Posts: 38
Sounds good. The translated english version of "Lagrange Point" is still scrambled when I run it in .94


Top
 Profile  
 
PostPosted: Fri May 01, 2015 10:51 pm 
Offline

Joined: Sat Jul 20, 2013 10:14 pm
Posts: 38
I got a question.

Is there any chance for Dipswitches to be implemented? Let me give you an example of this.
The Nintendo World Championship 1990 Cartridge/ROM.

In real life this was a competition cartridge with three special made mini games made of Super Mario Bros./Rad Racer/Tetris and the timer was set on 6 minutes and 21 seconds and the mission was to collect 50 coins in Super Mario Bros., race to the finish in Rad Racer and get the high score in Tetris.

I've seen in Nestopia you can change the time and if to show timer using Dipswitches.

In puNES, I think it's set to default values of 6 minutes and 15,5 seconds, the closest it can get to 6:21 and also it's not showing the timer of how much time it's left.

Can this be done in puNES?


Top
 Profile  
 
PostPosted: Sun May 03, 2015 6:59 am 
Offline

Joined: Sat Jul 20, 2013 10:14 pm
Posts: 38
OK so I played some Tetris today and noticed something wrong in puNES (v094 SDL version)

There's a square on the right side of the screen that says NEXT and apparently is gonna show the next block coming, but it's always empty and doesn't show anything.

However in NestopiaUE 1.46 it's working fine and is showing which block to come next.

It's not game breaking by any means but I thought I let you know about it.


Top
 Profile  
 
PostPosted: Sun May 03, 2015 7:16 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19234
Location: NE Indiana, USA (NTSC)
Elorg was still experimenting with the rules of Tetris back then. The preview was one of the things that wasn't standardized. In fact, some early games let the player turn preview on and off and gave more points for playing without it. It's certainly not like today where it's effectively a requirement to show at least the next three pieces.

Did you try pressing the Select button?


Top
 Profile  
 
PostPosted: Sun May 03, 2015 7:40 am 
Offline

Joined: Sat Jul 20, 2013 10:14 pm
Posts: 38
tepples wrote:
Elorg was still experimenting with the rules of Tetris back then. The preview was one of the things that wasn't standardized. In fact, some early games let the player turn preview on and off and gave more points for playing without it. It's certainly not like today where it's effectively a requirement to show at least the next three pieces.

Did you try pressing the Select button?


Well I don't know about that but for some reason when I restarted puNES it works all of a sudden like it's supposed to do.
So I guess I pressed some button while playing to turn it off like you say.

Case closed!


Top
 Profile  
 
PostPosted: Tue May 12, 2015 3:23 pm 
Offline

Joined: Tue May 12, 2015 3:09 pm
Posts: 3
Would adding support for an actual Zapper be possible?

With the bliss-box adapter it is possible to connect a real Zapper and have a trigger pull register as device button 1 and 'senses light' as device button 2. Someone over at the bliss-box forum modified Nintendulaotr and Nestopia to make these buttons mappable and added the required hit/miss routine and made it work (CRT of course still required): http://blissbox.freeforums.org/blissbox ... 08-30.html

I'll be trying this out for myself as soon as my bliss-box adapter arrives, hopefully next week, but it would be great if I would be able to use puNES for emulation!


Top
 Profile  
 
PostPosted: Tue May 12, 2015 3:42 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19234
Location: NE Indiana, USA (NTSC)
Does the Blissbox sample the light sensor rapidly enough to follow the cursor in Zap Ruder? Or is it limited to just seeing on and off for one frame?


Top
 Profile  
 
PostPosted: Wed May 13, 2015 6:10 am 
Offline

Joined: Tue May 12, 2015 3:09 pm
Posts: 3
tepples wrote:
Does the Blissbox sample the light sensor rapidly enough to follow the cursor in Zap Ruder?


I will let you know as soon as I'm able to try it out. Coincidentally I just received the adapter, but now the modified emulators are giving me troubles (by not working under WinXP, which I am stuck with for the moment). Hopefully the developer will be able to help (or puNES will add support :wink: ) or I will need to get something with W7x64 that hooks up to a TV...


Top
 Profile  
 
PostPosted: Tue Jun 09, 2015 11:42 pm 
Offline

Joined: Tue Jun 09, 2015 11:31 pm
Posts: 3
shertz wrote:
Sorry for the noob question. Whats the difference between SDL and d3d9? Is there a better choice?


I have the same question. Sometimes I wonder if the only people that use emulators are "power users".


Top
 Profile  
 
PostPosted: Tue Jun 09, 2015 11:58 pm 
Offline

Joined: Sun Apr 13, 2008 11:12 am
Posts: 6446
Location: UK (temporarily)
SDL and DirectX ("direct3d version 9") are both sets of routines that make it easier for the programmer to do graphical things.

puNES supports both because one or the other may work better or worse on any given graphics card, or any given version of windows.


Top
 Profile  
 
PostPosted: Wed Jun 10, 2015 1:06 am 
Offline

Joined: Tue Jun 09, 2015 11:31 pm
Posts: 3
Thank you for the reply.
So if both work on my system, is there any advantage to one over the other?
Thanks.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 722 posts ]  Go to page Previous  1 ... 30, 31, 32, 33, 34, 35, 36 ... 49  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group