Nice-looking as always.
I'm tempted to suggest something like having the feather only if you've managed not to get hit yet that stage, and thus "have a feather in your cap" figuratively as well as literally.
The fuses on the cannon/bomb look a little...metal-strappy, but this is probably only on super-bright backgrounds like that where the white seems transparent.
NES Pirate
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Re: NES Pirate
That looks really good, especially considering how turntables can be annoying to do.
- DragonDePlatino
- Posts: 94
- Joined: Mon Oct 20, 2014 1:50 pm
Re: NES Pirate
Hmm...The contrast between the 3/3 heart form and the 2/3 heart form is pretty good, but it's hard to tell the difference between 2/3 and 1/3 at a glance. What if Pete lost a little more hair off the top to contrast the 2/3 and 1/3 forms?
Re: NES Pirate
I'd recommend also tearing the jacket to distinguish the most damaged state.
Re: NES Pirate
Thanks for the replies and suggestions.
Will probably go for sleevelessness!
Will probably go for sleevelessness!
Re: NES Pirate
I think I'd go jacketless altogether and show off that striped tanktop underneath...
Or if you stick with the hair idea, perhaps full male pattern baldness and have the top come off like a toupée.
Taking damage and losing something makes sense (hat, toupée, armor, jacket, etc.), but taking damage and something changing styles doesn't really (new hair style, new jacket style, etc.)
...and I didn't even notice the beard change until just now looking back over them. I would definitely think about how the change affects the character's silhouette, and maximize that.
Anyway, game looks neat. The blue shadowed palette looks far better than the green one. In the green one, I would definitely change the light grey to a somewhat warmer hue, I think it's too much temperature contrast and not enough value contrast that's causing those to look strange.
Or if you stick with the hair idea, perhaps full male pattern baldness and have the top come off like a toupée.
Taking damage and losing something makes sense (hat, toupée, armor, jacket, etc.), but taking damage and something changing styles doesn't really (new hair style, new jacket style, etc.)
...and I didn't even notice the beard change until just now looking back over them. I would definitely think about how the change affects the character's silhouette, and maximize that.
Anyway, game looks neat. The blue shadowed palette looks far better than the green one. In the green one, I would definitely change the light grey to a somewhat warmer hue, I think it's too much temperature contrast and not enough value contrast that's causing those to look strange.
Re: NES Pirate
Haha, I was going to suggest the weakest sprite be jacketless too. That'd be a more noticable change since it's a pretty significant region of color changing; I didn't even notice that the two weaker sprites were different until I crossed my eyes and saw that the beard was changed.
The silhouette is a good tip too, but I think the jacket loss would be distinguishable enough, unless you plan on having a lot of segments where the player sprite is literally just a silhouette.
The silhouette is a good tip too, but I think the jacket loss would be distinguishable enough, unless you plan on having a lot of segments where the player sprite is literally just a silhouette.
Re: NES Pirate
I wasn't into the hair suggestion until now, lets see...M_Tee wrote:
Or if you stick with the hair idea, perhaps full male pattern baldness and have the top come off like a toupée.