Quite Possibly the Most Ambitious NES Port Ever (Concept)

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

Moderator: Moderators

User avatar
tokumaru
Posts: 12427
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: Quite Possibly the Most Ambitious NES Port Ever (Concept

Post by tokumaru »

At first I found it weird that Arnold would be rendered with background tiles, isntead of the Predator, who's larger, but after thinking about it for a while, it actually makes sense: the Predator is controlled by the game, so it can be programmed to not share scanlines with other sprites (platforms and such), avoiding flicker, but Arnold, being controlled by the player, can go anywhere at any time.
User avatar
OneCrudeDude
Posts: 276
Joined: Fri Aug 23, 2013 2:14 am

Re: Quite Possibly the Most Ambitious NES Port Ever (Concept

Post by OneCrudeDude »

As a whole, Predator is a weirdly designed game. It seems like it was developed by people who knew what they were doing tech-wise, but had no idea regarding gameplay.
psycopathicteen
Posts: 3140
Joined: Wed May 19, 2010 6:12 pm

Re: Quite Possibly the Most Ambitious NES Port Ever (Concept

Post by psycopathicteen »

Here is my attempt at making an NES version of the Gunforce 2 guy.
Attachments
gunforce nes.png
gunforce nes.png (1.11 KiB) Viewed 3730 times
psycopathicteen
Posts: 3140
Joined: Wed May 19, 2010 6:12 pm

Re: Quite Possibly the Most Ambitious NES Port Ever (Concept

Post by psycopathicteen »

Any criticism on my sprite?
User avatar
Drew Sebastino
Formerly Espozo
Posts: 3496
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Quite Possibly the Most Ambitious NES Port Ever (Concept

Post by Drew Sebastino »

It looks fine. It seems me and you had different opinions though: I went for more different colors and less gradients, and you went the other way around. I personally think that you overdid it a little though, as the gun is a brownish tinted gray and the armor is blue, which are a bit tricky to try and merge together. I'm also not to crazy about the orange in the skin. I know that it's the middle color between the brown and the pale, but I'd rather more contrast. Plus, it frees you a color for something else.

Here's a comparison:
Sprites.png
Sprites.png (4.62 KiB) Viewed 3630 times
(One neat thing to mention is that the character's arm's are actually seperate sprites. Obviously, that wouldn't work on the NES...)
User avatar
Myask
Posts: 965
Joined: Sat Jul 12, 2014 3:04 pm

Re: Quite Possibly the Most Ambitious NES Port Ever (Concept

Post by Myask »

It looks decent...but it also nearly hits the sprite limit by itself. And I suspect it'd look better in-place rather than in a [green] void; stylized characters seem to do better on spritesheets than realistic ones.
Post Reply